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  • | position = Voice Director '''Akane Maeda''' is voice-over director who works for Tohokushinsha.
    820 bytes (105 words) - 15:52, June 9, 2023
  • | Sub-Directors || [[Makoto Miyanaga]]<br/>[[Yōichi Yamada]]<br/>[[Shinichi Ikematsu]]<br | Program Directors || [[Kazuaki Morita]]<br/>[[Toshio Iwawaki]]
    7 KB (857 words) - 19:36, November 21, 2022
  • | Assistant Directors || [[Yasuyuki Oyagi]]<br/>[[Kimiharu Hyodo]]<br/>[[Toshihiro Kawabata]]<b | Programming Directors || [[Toshio Iwawaki]]<br/>[[Kazuaki Morita]]
    5 KB (702 words) - 15:18, January 5, 2021
  • | Game System Directors || [[Yōichi Yamada]]<br/>[[Eiji Aonuma|Eiji Onozuka]] (Eiji Aonuma) | Cinema Scene Directors || [[Takumi Kawagoe]]<br/>[[Naoki Mori]]
    8 KB (1,049 words) - 22:25, October 28, 2022
  • | Sub-Directors || [[Makoto Miyanaga]]<br/>[[Yōichi Yamada|Yoichi Yamada]]<br/>[[Shinichi | Program Directors || [[Kazuaki Morita]]<br/>[[Toshio Iwawaki]]
    10 KB (1,332 words) - 14:15, April 1, 2023
  • ...ment of Mario 64, but I'm the producer this time. There are four different directors for Zelda. [Toru Osawa, Yoshiaki Koizumi, Yoichi Yamada, and Onozuka.] I ha Nintendo Power: What is the role of "Voice" in this game, and will Link speak?
    10 KB (1,847 words) - 18:26, August 21, 2021
  • <b>This game does not feature extensive voice acting. Why?</b><br/><br/> ...y have formed their own ideas of how Link might sound. If we were to put a voice in there that might not match up with someone's image, then there would be
    24 KB (4,568 words) - 19:18, February 8, 2015
  • | Programming Directors || [[Toshio Iwawaki]]<br/>[[Kazuaki Morita]] | Voice || [[Takashi Ôhara|Takashi Oohara]]<br/>[[Yū Shimamura]]<br/>[[Anri Kat
    9 KB (1,286 words) - 21:46, April 30, 2022
  • ...ed effectively and quickly at the time of completion, and this is why game directors must be deeply involved in the design process.<br/><br/> ...portance on the tempo of the game and the sound effects. I feel that those directors who have been able to incorporate rhythm and emotional stimuli in their gam
    23 KB (4,233 words) - 18:14, February 8, 2015
  • <b>Q: More and more games are using voice acting to fill out characters; why have you decided not to use voices in th ...show everything we want to express in Zelda without having to use a lot of voice acting. I can't say that it'll always be this way in the future, but for no
    25 KB (4,757 words) - 17:40, February 8, 2015
  • | 1635 = STAFF CREDITS{{{2| }}}DIRECTOR{{{2| }}}Eiji Aonuma{{{2| }}}SUB-DIRECTORS{{{2| }}}Makoto Miyanaga{{{2| }}}Yoichi Yamada | 1640 = SUB-DIRECTORS{{{2| }}}Shinichi Ikematsu{{{2| }}}Daiji Imai{{{2| }}}Koji Kitagawa{{{2| }}}
    751 KB (110,119 words) - 07:35, January 12, 2013
  • SUB-DIRECTORS {{Tt|ID: 1640}}SUB-DIRECTORS
    716 KB (128,364 words) - 17:30, September 1, 2023