Navi Trackers: Difference between revisions

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'''''Navi Trackers''''' is a puzzle-based treasure hunting game that was included in the Japanese and Korean versions of ''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]''. The game was formerly planned as a stand-alone title named '''''Tetra's Trackers''''', but it was turned into an optional mode of ''Four Swords Adventures'' somewhere along the line in development. Players use [[Game Boy Advance]]s as game screens and controllers via a link cable, while the television screen shows navigators narrating the action and a basic map.
'''''Navi Trackers''''' is a puzzle-based treasure hunting game that was included in the Japanese and Korean versions of ''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]''. The game was formerly planned as a stand-alone title named '''''Tetra's Trackers''''', but it was turned into an optional mode of ''Four Swords Adventures'' somewhere along the line in development. Players use [[Game Boy Advance]]s as game screens and controllers via a link cable, while the television screen shows navigators narrating the action and a basic map.


In this game, [[Tetra]] or other navigators serve as guides to [[Link]] as he searches the land for members of Tetra's pirate gang in a specific order to gain stamps from them. Link must collect as many stamps as possible within a given time limit. In the multi-player game, players must competed with each other to gain higher scores. In a single-player game, the player has the choice of playing against [[Tingle]] (Tingle Battle), or collecting the stamps alone within a given time limit (Time Attack).
In this game, [[Tetra]] or other navigators serve as guides to [[Link]] as he searches the land for members of Tetra's pirate crew in a specific order to gain stamps from them. Link must collect as many stamps as possible within a given time limit. In the multi-player game, players must compete with each other to gain higher scores. In a single-player game, the player has the choice of playing against [[Tingle]] (Tingle Battle), or collecting the stamps alone within a given time limit (Time Attack).


==Development==
==Development==
''Navi Trackers'' began as a remake of the [[Satellaview]] game ''Marvelous: Mou Hitotsu no Takarajima'' ("Marvelous: Another Treasure Island"), an early game [[Eiji Aonuma]] worked on, and [https://tcrf.net/The_Legend_of_Zelda:_Four_Swords_Adventures#Marvelous_Leftovers some images of these characters remain, unused, on the final disc]. The soundlink narration, similar to that used on ''[[BS The Legend of Zelda]]'' and ''[[BS The Legend of Zelda: Ancient Stone Tablets|Ancient Stone Tablets]]'', became Tetra's narration and the characters were replaced with the ''[[The Legend of Zelda: The Wind Waker|Wind Waker]]'' [[Tetra's Pirate Crew|pirates]].{{Ref|It all started with an 8 year old game called Marvelous, which made use of the Satellaview satellite transmission system. In that game, players would collect stamps while listening to a radio broadcast. We replaced [the satellite transmission system] with the connectivity function, used Tetra's character as the vocal guide, and incorporated the pirates. Actually, all three of us [producer Eiji Aonuma, director Toshiaki Suzuki, and director Yoshinori Tsuchiyama] worked on the satellite broadcast project. You could say we didn't imagine we'd reunite like this. (He laughs.)|[https://www.nintendo.co.jp/nom/0403/12/ Nintendo Online Magazine (JP)], translated by [https://tcrf.net/The_Legend_of_Zelda:_Four_Swords_Adventures#Four_Swords_Adventures.2C_Navi_Trackers.2C_.26_Marvelous Glitterberri for TCRF]}}
''Navi Trackers'' began as a remake of the [[Satellaview]] game ''Marvelous: Mou Hitotsu no Takarajima'' ("Marvelous: Another Treasure Island"), an early game [[Eiji Aonuma]] worked on, and [https://tcrf.net/The_Legend_of_Zelda:_Four_Swords_Adventures#Marvelous_Leftovers some images of these characters remain, unused, on the final disc]. The soundlink narration, similar to that used on ''[[BS The Legend of Zelda]]'' and ''[[BS The Legend of Zelda: Ancient Stone Tablets|Ancient Stone Tablets]]'', became Tetra's narration and the characters were replaced with the ''[[The Legend of Zelda: The Wind Waker|Wind Waker]]'' [[Tetra's Pirate Crew|pirates]].{{Ref|It all started with an 8 year old game called Marvelous, which made use of the Satellaview satellite transmission system. In that game, players would collect stamps while listening to a radio broadcast. We replaced [the satellite transmission system] with the connectivity function, used Tetra's character as the vocal guide, and incorporated the pirates. Actually, all three of us [producer Eiji Aonuma, director Toshiaki Suzuki, and director Yoshinori Tsuchiyama] worked on the satellite broadcast project. You could say we didn't imagine we'd reunite like this. (He laughs.)|[https://www.nintendo.co.jp/nom/0403/12/ Nintendo Online Magazine (JP)], translated by [https://tcrf.net/The_Legend_of_Zelda:_Four_Swords_Adventures#Four_Swords_Adventures.2C_Navi_Trackers.2C_.26_Marvelous Glitterberri for TCRF]}}


When first announced at E3 2003 as ''The Legend of Zelda: Tetra's Trackers'' , it was originally planned to be a stand-alone game release. However, Nintendo canceled the project as a standalone game without any official announcements. Later, the game was included in the Japanese and Korean version of ''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]'' as the multiplayer mode ''Navi Trackers''.
When first announced at E3 2003 as ''The Legend of Zelda: Tetra's Trackers'', it was originally planned to be a stand-alone game release. However, Nintendo canceled the project as a standalone game without any official announcements. Later, the game was included in the Japanese and Korean version of ''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]'' as the multiplayer mode ''Navi Trackers''.


Likely because of the difficulties in rerecording voice acting in other languages, the mode was not included in all releases of ''Four Swords Adventures'' outside of Asia.{{Ref|[https://web.archive.org/web/20150801105516/http://www.zeldacapital.com/Games/tetra.php Zelda Capital]}}
Likely because of the difficulties in rerecording voice acting in other languages, the mode was not included in all releases of ''Four Swords Adventures'' outside of Asia.{{Ref|[https://web.archive.org/web/20150801105516/http://www.zeldacapital.com/Games/tetra.php Zelda Capital]}}
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