Eiji Aonuma: Difference between revisions

Want an adless experience? Log in or Create an account.
m
no edit summary
mNo edit summary
mNo edit summary
 
Line 1: Line 1:
{{Infobox|person
{{Infobox|person
|name = Eiji Aonuma<br>青沼 英二<br>あおぬま えいじ
|name = Eiji Aonuma<br>青沼 英二<br>あおぬま えいじ
|image = [[File:Eiji Aonuma.jpg|250px]]
|image = [[File:Eiji Aonuma.jpg|300px]]
|game = All ''Zelda'' games since ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''
|game = All ''Zelda'' games since ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''
|position = Producer<br/>Director
|position = Producer<br/>Director
Line 9: Line 9:


==Career==
==Career==
In 1996, Eiji Aonuma was designing a game for the [[Super Nintendo Entertainment System]] called Marvelous: Mouhitotsu no Takarajim. [[Shigeru Miyamoto]] noticed Eiji Aonuma's great work with the game so he invited him to work as assistant director for the next [[Nintendo 64]] ''Zelda'' title, ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''.{{Unsourced}} Shigeru Miyamoto was very pleased with Eiji Aonuma's work on ''Ocarina of Time'', so for the next ''Zelda'' game, ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'', Eiji Aonuma was the main director.
In 1996, Eiji Aonuma was designing a game for the [[Super Nintendo Entertainment System]] called ''Marvelous: Mouhitotsu no Takarajim''. [[Shigeru Miyamoto]] noticed Eiji Aonuma's great work with the game so he invited him to work as assistant director for the next [[Nintendo 64]] ''Zelda'' title, ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''.{{Unsourced}} Shigeru Miyamoto was very pleased with Eiji Aonuma's work on ''Ocarina of Time'', so for the next ''Zelda'' game, ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'', Eiji Aonuma was the main director.


Eiji Aonuma kept on directing ''Zelda'' games and continued with ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''. After that, Eiji Aonuma was about to leave the ''Zelda'' franchise and begin some other projects, but [[Shigeru Miyamoto]] encouraged him to stay, and that he did.{{Unsourced}} In 2006, ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' was released on both the [[Nintendo GameCube|GameCube]] and the [[Nintendo Wii|Wii]], and that was yet another title which Eiji Aonuma had directed.
Eiji Aonuma kept on directing ''Zelda'' games and continued with ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''. After that, Eiji Aonuma was about to leave the ''Zelda'' franchise and begin some other projects, but [[Shigeru Miyamoto]] encouraged him to stay, and that he did.{{Unsourced}} In 2006, ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' was released on both the [[Nintendo GameCube|GameCube]] and the [[Nintendo Wii|Wii]], and that was yet another title which Eiji Aonuma had directed.
patroller
16,861

edits