Seized Construct: Difference between revisions

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==== Phase 1 ====
==== Phase 1 ====


This boss is fought in an arena with an electrified perimeter, and the intended method to fight it is to knock the boss into said perimeter, which deals massive, fixed damage to it. While it's not immune to weapon attacks and explosives, it is immune to arrows by themselves without any fusion. Furthermore, it has an obscene 20,000 HP (even [[Ganondorf]] only has 7500 HP across 3 phases) to dissuade trying to kill it directly with conventional weaponry.
This boss is fought in an arena with an electrified perimeter, and the intended method to fight it is to knock the boss into said perimeter, which deals massive, fixed damage to it. While it's not immune to weapon attacks and explosives, it is immune to arrows by themselves without any fusion. Furthermore, it has an obscene '''20,000 HP''' (even [[Ganondorf]] only has 7500 HP across 3 phases) to dissuade trying to kill it directly with conventional weaponry.


The boss fight against the Seized Construct is essentially a boxing match between the two constructs. There will be various fusable objects and [[Zonai Device]]s around the arena, including [[Spiked Iron Ball]]s, [[Cannon]]s, and [[Shock Emitter]]s that can be fused to Mineru's Construct, in addition to the usage of any [[Zonai Devices]] in Link's inventory; Ultimately the type of [[Zonai Device]]s used in this boss battle is entirely up to the imagination of the player. The perimeter of the arena is blocked off by an electric fence that will damage everyone inside, and the primary way to deal the most damage is to try to knock the Seized Construct into the fence. One way to do this is by using Mineru's Construct to block every time the Seized Construct goes in for a swing, and then hit it three times with either the left or right arm to knock it into the fence. One of the arms has to be fused with a non-shooting object in order for this to work properly; the Seized Construct will use similar tactics to try to knock Link and Mineru's Construct into the fence as well. Doing this efficiently will require Link to pilot Mineru's Construct somewhat aggressively in order to be in close enough range that the Seized Construct will attempt a swing, and to close the distance between the Seized Construct and the electric fence. Another way is to stun it from range by firing at it with a [[Cannon]] [[Zonai Device]] on one Construct arm, where it can then be hit three times with the other Construct arm to send it into the fence. After enough times, the Seized Construct will lose enough health to commence the second phase.
The boss fight against the Seized Construct is essentially a boxing match between the two constructs. There will be various fusable objects and [[Zonai Device]]s around the arena, including [[Spiked Iron Ball]]s, [[Cannon]]s, and [[Shock Emitter]]s that can be fused to Mineru's Construct, in addition to the usage of any [[Zonai Devices]] in Link's inventory; Ultimately the type of [[Zonai Device]]s used in this boss battle is entirely up to the imagination of the player. The perimeter of the arena is blocked off by an electric fence that will damage everyone inside, and the primary way to deal the most damage is to try to knock the Seized Construct into the fence. One way to do this is by using Mineru's Construct to block every time the Seized Construct goes in for a swing, and then hit it three times with either the left or right arm to knock it into the fence. One of the arms has to be fused with a non-shooting object in order for this to work properly; the Seized Construct will use similar tactics to try to knock Link and Mineru's Construct into the fence as well. Doing this efficiently will require Link to pilot Mineru's Construct somewhat aggressively in order to be in close enough range that the Seized Construct will attempt a swing, and to close the distance between the Seized Construct and the electric fence. Another way is to stun it from range by firing at it with a [[Cannon]] [[Zonai Device]] on one Construct arm, where it can then be hit three times with the other Construct arm to send it into the fence. After enough times, the Seized Construct will lose enough health to commence the second phase.
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