Breath of the Wild Recipes: Difference between revisions

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Max selling price is assumed from using most profitable possible ingredients as long as they do not effect recipe outcome priority. Recipes that require two different components (such as Steamed Mushrooms) will have effects override recipe properties if both required items are the same effect, such as Hasty. For recipes that require any kind of vegetable + an extra static component that is not edible (i.e., Rock Salt), it is possible to get zero heart-value recipes if herbs that are inedible are used.
Max selling price is assumed from using most profitable possible ingredients as long as they do not effect recipe outcome priority. Recipes that require two different components (such as Steamed Mushrooms) will have effects override recipe properties if both required items are the same effect, such as Hasty. For recipes that require any kind of vegetable + an extra static component that is not edible (i.e., Rock Salt), it is possible to get zero heart-value recipes if herbs that are inedible are used.


=== Skewers ===
==== Meat-based ====
{| class="wikitable"
{| class="wikitable sortable"
! Item || Requirements || Min. Hearts Restored || Max. Hearts Restored || Min. Selling Price || Max. Selling Price
! style="text-align:left;"| Item
! Requirements
! data-sort-type="number"|Min Hearts Restored
! data-sort-type="number"|Max Hearts Restored
! data-sort-type="number"|Min Selling Price
! data-sort-type="number"|Max Selling Price
! Notes
 
|-
|-
|[[Copious Meat Skewers]]||Any four different raw meats||13||19||160||290
|[[Copious Meat Skewers]]||Any four different raw meats||13||19||160||290
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=== Savory Meals ===
=== Savory Meals ===
==== Mixed ====
==== Mixed ====
{| class="wikitable"
{| class="wikitable sortable"
! Item || Requirements || Min. Hearts Restored || Max. Hearts Restores || Min. Selling Price || Max. Selling Price  
! Item || Requirements || Min. Hearts Restored || Max. Hearts Restores || Min. Selling Price || Max. Selling Price  
|-
|-
3

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