Seized Construct: Difference between revisions

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=== Strategy ===
=== Strategy ===
==== Phase 1 ====
==== Phase 1 ====
Seized Construct is 80% resistant to [[Beam Emitter]] damage. Considering its HP pool... they're not a good choice of weaponry.


This boss is fought in an arena with an electrified perimeter, and the intended method to fight it is to knock the boss into said perimeter, which deals massive, fixed damage to it. While it's not immune to weapon attacks and explosives, it is immune to arrows by themselves without any fusion. Furthermore, it has an obscene '''20,000 HP''' (even [[Demon King Ganondorf]] only has 7500 HP across 3 phases) to dissuade trying to kill it directly with conventional weaponry.
This boss is fought in an arena with an electrified perimeter, and the intended method to fight it is to knock the boss into said perimeter, which deals massive, fixed damage to it. While it's not immune to weapon attacks and explosives, it is immune to arrows by themselves without any fusion. Furthermore, it has an obscene minimum '''20,000 HP''' (even [[Demon King Ganondorf]] only has 7500 HP across 3 phases) to dissuade trying to kill it directly with conventional weaponry.


The boss fight against the Seized Construct is essentially a boxing match between the two constructs. There will be various fusable objects and [[Zonai Device]]s around the arena, including [[Spiked Iron Ball]]s, [[Cannon (Tears of the Kingdom)|Cannons]], and [[Shock Emitter]]s that can be [[fuse]]d to Mineru's Construct, in addition to the usage of any Zonai Devices in Link's inventory; Ultimately the type of Zonai Devices used in this boss battle is entirely up to the imagination of the player. The perimeter of the arena is blocked off by an electric fence that will damage everyone inside, and the primary way to deal the most damage is to try to knock the Seized Construct into the fence. One way to do this is by using Mineru's Construct to block every time the Seized Construct goes in for a swing, and then hit it three times with either the left or right arm to knock it into the fence. One of the arms has to be fused with a non-shooting object in order for this to work properly; the Seized Construct will use similar tactics to try to knock Link and Mineru's Construct into the fence as well. Doing this efficiently will require Link to pilot Mineru's Construct somewhat aggressively in order to be in close enough range that the Seized Construct will attempt a swing, and to close the distance between the Seized Construct and the electric fence. Another way is to stun it from range by firing at it with a Cannon Zonai Device on one Construct arm, where it can then be hit three times with the other Construct arm to send it into the fence. After enough times, the Seized Construct will lose enough health to commence the second phase.
The boss fight against the Seized Construct is essentially a boxing match between the two constructs. There will be various fusable objects and [[Zonai Device]]s around the arena, including [[Spiked Iron Ball]]s, [[Cannon (Tears of the Kingdom)|Cannons]], and [[Shock Emitter]]s that can be [[fuse]]d to Mineru's Construct, in addition to the usage of any Zonai Devices in Link's inventory; Ultimately the type of Zonai Devices used in this boss battle is entirely up to the imagination of the player. The perimeter of the arena is blocked off by an electric fence that will damage everyone inside, and the primary way to deal the most damage is to try to knock the Seized Construct into the fence. One way to do this is by using Mineru's Construct to block every time the Seized Construct goes in for a swing, and then hit it three times with either the left or right arm to knock it into the fence. One of the arms has to be fused with a non-shooting object in order for this to work properly; the Seized Construct will use similar tactics to try to knock Link and Mineru's Construct into the fence as well. Doing this efficiently will require Link to pilot Mineru's Construct somewhat aggressively in order to be in close enough range that the Seized Construct will attempt a swing, and to close the distance between the Seized Construct and the electric fence. Another way is to stun it from range by firing at it with a Cannon Zonai Device on one Construct arm, where it can then be hit three times with the other Construct arm to send it into the fence. After enough times, the Seized Construct will lose enough health to commence the second phase.


If encountered in the War in the Depths of Hyrule (go to the final boss early), then Mineru's Construct won't be an option. Instead, Link must knock it back into the side of the arena with his own weapons, or else deal an absurd 20,000 damage using melee weapons. In particular, combining a [[Soldier's Broadsword]] (charge attacks charge faster) with any [[Lizalfos Tail]] (extends spin hitbox) creates a highly effective anti-Seized Construct weapon that can rapidly stagger, stun and knockback the Seized Construct with fast Spin Attacks; the components of which are readily available due to being dropped by [[The Demon King's Army (Boss)|The Demon King's Army]].
If encountered in the War in the Depths of Hyrule (go to the final boss early), then Mineru's Construct won't be an option. Instead, Link must knock it back into the side of the arena with his own weapons. In particular, combining a [[Soldier's Broadsword]] (charge attacks charge faster) with any [[Lizalfos Tail]] (extends spin hitbox) creates a highly effective anti-Seized Construct weapon that can rapidly stagger, stun and knockback the Seized Construct with fast Spin Attacks; the components of which are readily available due to being dropped by [[The Demon King's Army (Boss)|The Demon King's Army]].


Regardless, the Seized Construct takes damage from the perimeter in increments of 1/16 of it's max HP. However, it loses 2/16 each time you force the boss into the perimiter, effectively taking 4 cycles to defeat each phase. While this may seem straightforward, while Seized Construct is on the ground, shocked from taking damage, it is possible to hit it back into the perimeter a second time, and this deals 1/16 instead of the prior 2/16, making it possible to deplete 3/16 of the boss' HP in a single cycle, rather than just 2/16. Once it takes this extra hit of damage, though, it will become to knockback until it gets back up and relocates, so the max amount of perimeter damage per cycle is still 3/16, though this does reduce the number of cycles per phase from 4 to 3 if done properly.
Regardless, the Seized Construct takes damage from the perimeter in increments of 1/16 of it's max HP. However, it loses 2/16 each time you force the boss into the perimiter, effectively taking 4 cycles to defeat each phase. While this may seem straightforward, while Seized Construct is on the ground, shocked from taking damage, it is possible to hit it back into the perimeter a second time, and this deals 1/16 instead of the prior 2/16, making it possible to deplete 3/16 of the boss' HP in a single cycle, rather than just 2/16. Once it takes this extra hit of damage, though, it will become to knockback until it gets back up and relocates, so the max amount of perimeter damage per cycle is still 3/16, though this does reduce the number of cycles per phase from 4 to 3 if done properly.
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===Health Points===
===Health Points===
Unlike the other bosses of the Temples, the Seized Construct has fixed HP in the [[Spirit Temple]] and only has different HP in [[Gloom's Lair]] depending on the number of bosses already beaten in the Temples.
Unlike the other bosses of the Temples, the Seized Construct has fixed HP in the [[Spirit Temple]] and only has different HP in [[Gloom's Lair]] depending on the number of bosses already beaten in the Temples. In any case, as the player is not intended to wear through Seized Construct's massive HP pool with their own weapons, the fight is largely the same provided the player makes use of the electrical fence surrounding the arena.


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