Calamity Ganon (Boss): Difference between revisions

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| attack =  
| attack =  
| weapon =  
| weapon =  
| health    = 8000 HP (no Divine Beasts cleared)<br> 7000 HP (one Divine Beast cleared)<br> 6000 HP (two Divine Beasts cleared)<br> 5000 HP (three Divine Beasts cleared)<br> 4000 HP (all Divine Beasts cleared)
| game = ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''
| game = ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]''
| dungeon = [[Hyrule Castle (Breath of the Wild)|Hyrule Castle]]
| dungeon = [[Hyrule Castle (Breath of the Wild)|Hyrule Castle]]
| location = [[Sanctum]] & [[Astral Observatory (Breath of the Wild)|Astral Observatory]]
| location = [[Sanctum]] & [[Astral Observatory (Breath of the Wild)|Astral Observatory]]
| reward = [[Bow of Light]]
| reward = [[Bow of Light]]
| related      = [[Windblight Ganon]]<br/>[[Thunderblight Ganon]]<br/>[[Fireblight Ganon]]<br/>[[Waterblight Ganon]]</br>[[Ganon#Age of Calamity|Calamity Ganon (''Age of Calamity'')]]
| related      = [[Windblight Ganon]]<br/>[[Thunderblight Ganon]]<br/>[[Fireblight Ganon]]<br/>[[Waterblight Ganon]]</br>[[Dark Beast Ganon (Breath of the Wild)|Dark Beast Ganon]]<br>[[Ganon#Age of Calamity|Calamity Ganon (''Age of Calamity'')]]
| walkthrough = [https://www.zeldadungeon.net/breath-of-the-wild-walkthrough/hyrule-castle/#c14_5 Hyrule Castle: 14.5 – Calamity Ganon]
| walkthrough = [https://www.zeldadungeon.net/breath-of-the-wild-walkthrough/hyrule-castle/#c14_5 Hyrule Castle: 14.5 – Calamity Ganon]
}}
}}
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===Phase 1===
===Phase 1===
Calamity Ganon has 8000 HP, but for each Divine Beast the player has cleared, 1000 HP will be knocked off at the start of the fight; clear all four and Calamity Ganon will start with just half of his health, 4000 HP. Like the other Blights, he is treated as a Guardian-type enemy, so Ancient/Guardian equipment will deal boosted damage against him. Utilizing them in conjunction with [[Ancient Proficiency]] is highly advised.
Like the other Blights, he is treated as a Guardian-type enemy, so Ancient/Guardian equipment will deal boosted damage against him. Utilizing them in conjunction with [[Ancient Proficiency]] is highly advised.


Calamity Ganon is basically a "greatest hits" of the four Ganon's that we fought in the various dungeons and he mimics many of their attacks. He will shoot ice blocks at you like Waterblight Ganon, at which you can use [[Cryonis]] to melt them away. He will create a field of thunder spikes like Thunderblight Ganon, at which you should just run away. He will create tornado gusts like Windblight Ganon and you should just sprint away. He'll also use a slow laser shot attack. He'll also take one of Fireblight Ganon's attacks, launching a ball of fire at the battlefield. If you see this, shoot it with an ice arrow before it can ignite the battlefield, or just run away.
Calamity Ganon is basically a "greatest hits" of the four Ganon's that we fought in the various dungeons and he mimics many of their attacks. He will shoot ice blocks at you like Waterblight Ganon, at which you can use [[Cryonis]] to melt them away. He will create a field of thunder spikes like Thunderblight Ganon, at which you should just run away. He will create tornado gusts like Windblight Ganon and you should just sprint away. He'll also use a slow laser shot attack. He'll also take one of Fireblight Ganon's attacks, launching a ball of fire at the battlefield. If you see this, shoot it with an ice arrow before it can ignite the battlefield, or just run away.
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===Phase 2 Skip===
===Phase 2 Skip===
It is actually possible to skip Phase 2 of the fight entirely, but this is extremely difficult, as Calamity Ganon must be reduced all the way to 0 HP from above the Phase 2 threshold '''in a single frame'''; no single hit short of the [[One-Hit Obliterator]] (requires glitches) can achieve this. However, if an enemy is hit by [[Stasis+]] and then multiple attacks are dealt to them while under the effect of Stasis+, all damage they would've taken during Statis+ will be dealt to them, instantaneously. Thus, it becomes possible for multiple hits to be dealt in the same frame to Calamity Ganon, and possible for those hits to rack up enough damage.  
It is actually possible to skip Phase 2 of the fight entirely, but this is extremely difficult, as Calamity Ganon must be reduced all the way to 0 HP from above the Phase 2 threshold '''in a single frame'''; no single hit short of the [[One-Hit Obliterator]] (requires glitches) can achieve this. However, if an enemy is hit by [[Stasis]]+ and then multiple attacks are dealt to them while under the effect of Stasis+, all damage they would've taken during Statis+ will be dealt to them, instantaneously. Thus, it becomes possible for multiple hits to be dealt in the same frame to Calamity Ganon, and possible for those hits to rack up enough damage.  


Because Statis+ will wear off on Calamity Ganon extremely quickly, the only way to rack up enough damage during the effect duration is to be in midair with a bow, spamming bow shots during bullet time. Since Link needs to be in midair to enter bullet time with a bow, it becomes necessary to cast [[Revali's Gale]] to create an updraft and then land on the ground to cast Stasis+; once Stasis+ is cast, Link must immediately enter the updraft, gain height and then start shooting. Since the bare minimum of damage needed to be dealt is still over 2000, and trying to "one-shot" Calamity Ganon can take anywhere from 4000-8000 damage, the most effective way to dish out enough damage in this time frame is with a 5-shot [[Savage Lynel Bow]] with [[Ancient Arrows]], wearing the full Ancient set for [[Ancient Proficency]] and under the effect of a Lv3 Attack Up meal. Depending on Calamity Ganon's HP, Enduring meals may be needed to extend bullet time. If enough shots have been dealt, then upon the expiration of Stasis+, Calamity Ganon's HP will drop all the way to 0; he will still do his Phase 2 transition, but will immediately start his defeat cutscene the moment that ends.
Because Statis+ will wear off on Calamity Ganon extremely quickly, the only way to rack up enough damage during the effect duration is to be in midair with a bow, spamming bow shots during bullet time. Since Link needs to be in midair to enter bullet time with a bow, it becomes necessary to cast [[Revali's Gale]] to create an updraft and then land on the ground to cast Stasis+; once Stasis+ is cast, Link must immediately enter the updraft, gain height and then start shooting. Since the bare minimum of damage needed to be dealt is still over 2000, and trying to "one-shot" Calamity Ganon can take anywhere from 4000-8000 damage, the most effective way to dish out enough damage in this time frame is with a 5-shot [[Savage Lynel Bow]] with [[Ancient Arrows]], wearing the full Ancient set for [[Ancient Proficiency]] and under the effect of a Lv3 Attack Up meal. Depending on Calamity Ganon's HP, Enduring meals may be needed to extend bullet time. If enough shots have been dealt, then upon the expiration of Stasis+, Calamity Ganon's HP will drop all the way to 0; he will still do his Phase 2 transition, but will immediately start his defeat cutscene the moment that ends.


==Gallery==
==Gallery==
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