Zelda Dungeon talk:Tears of the Kingdom Map/Depths Markers: Difference between revisions

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Tags: Mobile edit Mobile web edit
 
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I am new here and wanted to contribute locations like this but also want to work with the exist community to make sure I’m not causing a problem instead of helping. I was surprised I could contribute just by creating an account and I wanted to make sure I’m not going against the flow or disrupting anything. [[User:Nitefang|Nitefang]] ([[User talk:Nitefang|talk]]) 16:48, July 23, 2023 (UTC)
I am new here and wanted to contribute locations like this but also want to work with the exist community to make sure I’m not causing a problem instead of helping. I was surprised I could contribute just by creating an account and I wanted to make sure I’m not going against the flow or disrupting anything. [[User:Nitefang|Nitefang]] ([[User talk:Nitefang|talk]]) 16:48, July 23, 2023 (UTC)
Discussing this on the wiki channel in the discord would be better, but all in all I think building components are best left for datamining and the 'sensor' tool. Having a 'pin' for components is going to be too many pins on the map. [[User:Thortok2000|Thortok2000]] ([[User talk:Thortok2000|talk]]) 01:05, July 24, 2023 (UTC)
I do think so.  For instance, there are crystallized pieces on the buildings at the Abandoned Hateno Mine that aren't marked.  You don't just otherwise find them "in the wild" so people wouldn't know to go up there.  There's also a chest down there with another crystallized piece that can't be added because edits aren't currently allowed  [[User:Imouse1|Imouse1]] ([[User talk:Imouse1|talk]]) 19:01, April 30, 2024 (UTC)
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