Zelda Dungeon talk:Tears of the Kingdom Map/Depths Markers: Difference between revisions

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{{Pin|<-4310>|<-3781>|<-0479>|< Sheik's mask >}}
== Should useful or unique building components be added? ==
 
I just added the location of a metal car chassis as it can be a useful building component and can only be found in a few places. But what is useful is somewhat subjective and this could lead to a large number of markers which some may not find useful and instead just see as clutter.
 
I think as long as it is moderated and kept in control, I’d like to see the locations of useful building materials, and I think others would as well.
 
I am new here and wanted to contribute locations like this but also want to work with the exist community to make sure I’m not causing a problem instead of helping. I was surprised I could contribute just by creating an account and I wanted to make sure I’m not going against the flow or disrupting anything. [[User:Nitefang|Nitefang]] ([[User talk:Nitefang|talk]]) 16:48, July 23, 2023 (UTC)
 
Discussing this on the wiki channel in the discord would be better, but all in all I think building components are best left for datamining and the 'sensor' tool. Having a 'pin' for components is going to be too many pins on the map. [[User:Thortok2000|Thortok2000]] ([[User talk:Thortok2000|talk]]) 01:05, July 24, 2023 (UTC)
 
I do think so.  For instance, there are crystallized pieces on the buildings at the Abandoned Hateno Mine that aren't marked.  You don't just otherwise find them "in the wild" so people wouldn't know to go up there.  There's also a chest down there with another crystallized piece that can't be added because edits aren't currently allowed  [[User:Imouse1|Imouse1]] ([[User talk:Imouse1|talk]]) 19:01, April 30, 2024 (UTC)
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