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|interviewer = [[Satoru Iwata]] | |interviewer = [[Satoru Iwata]] | ||
|description = Zelda sound composers talk about their previous experience with Zelda sound and their struggles with ''[[The Legend of Zelda: Ocarina of Time 3D|Ocarina of Time 3D]]''. | |description = Zelda sound composers talk about their previous experience with Zelda sound and their struggles with ''[[The Legend of Zelda: Ocarina of Time 3D|Ocarina of Time 3D]]''. | ||
|source = [ | |source = [https://iwataasks.nintendo.com/interviews/#/3ds/zelda-ocarina-of-time/0/0] [https://www.nintendo.co.uk/NOE/en_GB/news/iwata/iwata_asks_the_legend_of_zelda_ocarina_of_time_3d_43214_43189.html] | ||
}} | }} | ||
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{{Interview/A|Kondo and Yokota|It's our pleasure.}} | {{Interview/A|Kondo and Yokota|It's our pleasure.}} | ||
{{Interview/A|Iwata|This year is the [[25th Anniversary|twenty-fifth anniversary]] of [[The Legend of Zelda (Series)|The Legend of Zelda]] . Today, I would like to ask you about the music in The Legend of Zelda. You have both appeared in "[[Iwata Asks]]" before, but would you please introduce yourselves?}} | {{Interview/A|Iwata|This year is the [[The Legend of Zelda 25th Anniversary|twenty-fifth anniversary]] of [[The Legend of Zelda (Series)|The Legend of Zelda]] . Today, I would like to ask you about the music in The Legend of Zelda. You have both appeared in "[[Iwata Asks]]" before, but would you please introduce yourselves?}} | ||
{{Interview/A|Kondo|I'm Kondo from the Sound Group in the Software Development Department of the Entertainment Analysis & Development Division (EAD).}} | {{Interview/A|Kondo|I'm Kondo from the Sound Group in the Software Development Department of the Entertainment Analysis & Development Division (EAD).}} | ||
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{{Interview/A|Iwata|Once you hear that expansiveness, you'll feel like something is missing without it.}} | {{Interview/A|Iwata|Once you hear that expansiveness, you'll feel like something is missing without it.}} | ||
{{Interview/A|Yokota|Yes. For example, there are lots of [[Cucco]]s at [[Lon Lon Ranch]] in Ocarina of Time 3D, and there's a minigame called the [[ | {{Interview/A|Yokota|Yes. For example, there are lots of [[Cucco]]s at [[Lon Lon Ranch]] in Ocarina of Time 3D, and there's a minigame called the [[Super Cucco Game]] in which you have to catch three [[Super Cucco]]s. When you play it with the surround sound, it sounds like the clucking is coming from all around you. The effect is outstanding.}} | ||
{{Interview/A|Iwata|So you recommend playing with the sound coming out through the speakers to enjoy the surround sound.}} | {{Interview/A|Iwata|So you recommend playing with the sound coming out through the speakers to enjoy the surround sound.}} | ||
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{{Interview/A|Iwata|Ocarina of Time was the first game that made my legs get weak when I stood someplace high and looked down.}} | {{Interview/A|Iwata|Ocarina of Time was the first game that made my legs get weak when I stood someplace high and looked down.}} | ||
{{Interview/A|Yokota|You feel a thrill when you look out from a high place. That's something to pay attention to in the Nintendo 3DS version, too. You can climb a ladder in [[Kakariko Village]]. The view when you look out from there is superb!}} | {{Interview/A|Yokota|You feel a thrill when you look out from a high place. That's something to pay attention to in the Nintendo 3DS version, too. You can climb a ladder in [[Kakariko Village (Ocarina of Time)|Kakariko Village]]. The view when you look out from there is superb!}} | ||
{{Interview/A|Iwata|Ocarina of Time has always had a lot of great landscapes. I imagine that's also enjoyable in stereoscopy with the Nintendo 3DS version.}} | {{Interview/A|Iwata|Ocarina of Time has always had a lot of great landscapes. I imagine that's also enjoyable in stereoscopy with the Nintendo 3DS version.}} |