Glitch: Difference between revisions

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709 bytes added ,  October 8, 2020
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(Created page with "A glitch is a mistake in the games coding. A noticeable glitch in the Zelda franchise is the Link To The Past wall clipping glitch.")
 
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A glitch is a mistake in the games coding. A noticeable glitch in the Zelda franchise is the Link To The Past wall clipping glitch.
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A '''Glitch''' is a mistake in a game's coding. [[The Legend of Zelda (Series)|''Zelda'' games]] can be filled with glitches that some players learn how to exploit to make the games easier to complete. Some of the notable glitches are the wall-clipping in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', the Ocarina items in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', and the storage glitch in ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''.
 
* [[A Link to the Past Glitches]]
* [[Ocarina of Time Glitches]]
* [[Twilight Princess Glitches]]
* [[Skyward Sword Glitches]]
* [[Breath of the Wild Glitches]]
 
==Gallery==
<gallery>
File:OOT_Glitch.jpeg|Link performing the Ocarina items glitch
File:Storage_ww.jpg|Link performing the Super Swim glitch
</gallery>
{{cat|Game Mechanics}}
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