Glitch: Difference between revisions

Want an adless experience? Log in or Create an account.
185 bytes added ,  October 8, 2020
m
no edit summary
No edit summary
mNo edit summary
 
(4 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Stub}}
{{Stub}}
A '''Glitch''' is a mistake in a game's coding. [[The Legend of Zelda (Series)|''Zelda'' games]] can be filled with glitches that some players learn how to exploit to make the games easier to complete. Some of the notable glitches are the wall-clipping in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', the Ocarina items in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', and the storage glitch in ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''.
A '''Glitch''' is a mistake in a game's coding. [[The Legend of Zelda (Series)|''Zelda'' games]] can be filled with glitches that some players learn how to exploit to make the games easier to complete. Some of the notable glitches are the wall-clipping in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', the Ocarina items in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', and the storage glitch in ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''.
* [[A Link to the Past Glitches]]
* [[Ocarina of Time Glitches]]
* [[Twilight Princess Glitches]]
* [[Skyward Sword Glitches]]
* [[Breath of the Wild Glitches]]


==Gallery==
==Gallery==
Line 7: Line 13:
File:Storage_ww.jpg|Link performing the Super Swim glitch
File:Storage_ww.jpg|Link performing the Super Swim glitch
</gallery>
</gallery>
{{cat|Game Mechanics}}
autopatrol
4,537

edits