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'''Cooking''' is a game mechanic in ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'', where [[Link]] can throw up to five pieces of material into a lit [[Cooking Pot]] to create a cooked dish. Different combinations of items result in different dishes with different effects, mostly centered around healing and stats boosting. | '''Cooking''' is a game mechanic in ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'', where [[Link]] can throw up to five pieces of material into a lit [[Cooking Pot]] to create a cooked dish. Different combinations of items result in different dishes with different effects, mostly centered around healing and stats boosting. | ||
==The basics== | |||
There are three types of cooking items: food, animals, and monster parts. Animals and monster parts must be cooked together in order to make something other than [[Dubious Food]]. To start off, simply roasting (putting something next to a cooking pot or on a fire) a food item will multiply the amount of hearts that food item gives by 1.5x. Cooking (putting in a cooking pot) a food item will double the amount oh hearts it gives when eaten; the same rule applies to cooking multiple items. There are currently 116 different meals you can make. | There are three types of cooking items: food, animals, and monster parts. Animals and monster parts must be cooked together in order to make something other than [[Dubious Food]]. To start off, simply roasting (putting something next to a cooking pot or on a fire) a food item will multiply the amount of hearts that food item gives by 1.5x. Cooking (putting in a cooking pot) a food item will double the amount oh hearts it gives when eaten; the same rule applies to cooking multiple items. There are currently 116 different meals you can make. | ||
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Some materials have special effect properties, which is noticeable in their name (e.g. an [[Electric Safflina]] will give you shock resistance if you cook it, while a [[Swift Carrot]] gives you more speed). Note that Link will not gain an effect if an effect-giving food is eaten raw. Also note that if two effect-giving foods are cooked together, the resulting meal will give no effect. All foods add more duration to an effect, with the highest being a [[Shard of Farosh's Horn|Dragon Horn]], adding 30 minutes to an effect duration. | Some materials have special effect properties, which is noticeable in their name (e.g. an [[Electric Safflina]] will give you shock resistance if you cook it, while a [[Swift Carrot]] gives you more speed). Note that Link will not gain an effect if an effect-giving food is eaten raw. Also note that if two effect-giving foods are cooked together, the resulting meal will give no effect. All foods add more duration to an effect, with the highest being a [[Shard of Farosh's Horn|Dragon Horn]], adding 30 minutes to an effect duration. | ||
Animals, such as [[Warm Darner]]s or [[Fireproof Lizard]]s, and monster parts, such as [[Bokoblin Guts]] and [[Lynel Hoof|Lynel Hooves]] can only be used in creating [[ | Animals, such as [[Warm Darner]]s or [[Fireproof Lizard]]s, and monster parts, such as [[Bokoblin Guts]] and [[Lynel Hoof|Lynel Hooves]] can only be used in creating [[Elixir]]s. Animals and monster parts must be combined in order to create an elixir. Elixirs always have an effect. | ||
=[[Cooking in Breath of the Wild]]= | =[[Cooking in Breath of the Wild]]= |