User:AZeldaPlayer24/Sandbox: Difference between revisions

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'''Cooking''' is a game mechanic in ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'', where [[Link]] can throw up to five pieces of material into a lit [[Cooking Pot]] to create a cooked dish. Different combinations of items result in different dishes with different effects, mostly centered around healing and stats boosting.
'''Cooking''' is a game mechanic in ''[[The Legend of Zelda: Breath of the Wild|Breath of the Wild]]'', where [[Link]] can throw up to five pieces of material into a lit [[Cooking Pot]] to create a cooked dish. Different combinations of items result in different dishes with different effects, mostly centered around healing and stats boosting.


==The basics==
====The basics==


There are three types of cooking items: food, animals, and monster parts. Animals and monster parts must be cooked together in order to make something other than [[Dubious Food]]. To start off, simply roasting (putting something next to a cooking pot or on a fire) a food item will multiply the amount of hearts that food item gives by 1.5x. Cooking (putting in a cooking pot) a food item will double the amount oh hearts it gives when eaten; the same rule applies to cooking multiple items. There are currently 116 different meals you can make.
There are three types of cooking items: food, animals, and monster parts. Animals and monster parts must be cooked together in order to make something other than [[Dubious Food]]. To start off, simply roasting (putting something next to a cooking pot or on a fire) a food item will multiply the amount of hearts that food item gives by 1.5x. Cooking (putting in a cooking pot) a food item will double the amount oh hearts it gives when eaten; the same rule applies to cooking multiple items. There are currently 116 different meals you can make.


Some materials have special effect properties, which is noticeable in their name (e.g. an [[Electric Safflina]] will give you shock resistance if you cook it, while a [[Swift Carrot]] gives you more speed). Note that Link will not gain an effect if an effect-giving food is eaten raw. Also note that if two effect-giving foods are cooked together, the resulting meal will give no effect.
Some materials have special effect properties, which is noticeable in their name (e.g. an [[Electric Safflina]] will give you shock resistance if you cook it, while a [[Swift Carrot]] gives you more speed). Note that Link will not gain an effect if an effect-giving food is eaten raw. Also note that if two effect-giving foods are cooked together, the resulting meal will give no effect. All foods add more duration to an effect, with the highest being a [[Shard of Farosh's Horn|Dragon Horn]], adding 30 minutes to an effect duration.


All foods add more duration to an effect, with the highest being the [[Shard of Farosh's Horn|Dragon Horn]], adding 30 minutes to an effect duration.
Animals, such as [[Warm Darner]]s or [[Fireproof Lizard]]s, and monster parts, such as [[Bokoblin Guts]] and [[Lynel Hoof|Lynel Hooves]] can only be used in creating [[Elixirs]]. Animals and monster parts must be combined in order to create an elixir. Elixirs always have an effect.


=[[Cooking in Breath of the Wild]]=
=[[Cooking in Breath of the Wild]]=
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