Flail (Age of Calamity): Difference between revisions

Want an adless experience? Log in or Create an account.
m
no edit summary
mNo edit summary
mNo edit summary
 
(One intermediate revision by the same user not shown)
Line 61: Line 61:
|-
|-
| style="text-align:center"|C4{{Tt|YYYX}}
| style="text-align:center"|C4{{Tt|YYYX}}
|Link jumps into the air while spinning the flails around himself; This can be extended into his aerial attacks.
|Link jumps into the air while spinning the flails around himself. This can be extended into his aerial attacks.
|-
|-
| style="text-align:center"|C5{{Tt|YYYYX}}
| style="text-align:center"|C5{{Tt|YYYYX}}
|Link spins the flails in a wide radius around him, before thrusting both of them forward. The second attack will instantly expose enemy Weak Point Gauges upon a successful hit.
|Link spins the flails in a wide radius around him, before thrusting both of them forward. The second attack exposes Weak Point Gauges.
|-
|-
| style="text-align:center"|C6{{Tt|YYYYYX}}
| style="text-align:center"|C6{{Tt|YYYYYX}}
|Link performs a series of rapid thrust attacks with the flails, before thrusting the right flail a long distance ahead. The second attack will instantly expose enemy Weak Point Gauges upon a successful hit.
|Link performs a series of rapid thrust attacks with the flails, before thrusting the right flail a long distance ahead. The second attack exposes Weak Point Gauges.
|-
|-
| style="text-align:center"|Unique Action{{Tt|ZR}}
| style="text-align:center"|Unique Action{{Tt|ZR}}
|Link thrusts the right flail ahead; If he hits an enemy wielding a one-handed weapon, two-handed weapon, or spear, Link uses the flails to create a copy of the weapon and performs a dash attack to hit said enemy. The copied weapon replaces Link's moveset with that of the appropriate weapon class, but has limited durability (displayed via the Flail Gauge) and will break after extended use; Pressing ZR again causes Link to throw the weapon ahead, which hits multiple enemies and instantly exposes enemy Weak Point Gauges, but will break the weapon immediately. Once the weapon breaks, Link cannot use his Unique Action again until the Flail Gauge recharges.<br/><br/>The copied weapons can only use the first two hits of their base string and their C1, but have special properties:
|Link thrusts the right flail ahead. If he hits an enemy wielding a one-handed weapon, two-handed weapon, or spear, Link uses the flails to create a copy of the weapon and performs a dash attack to hit said enemy. The copied weapon replaces Link's moveset with that of the appropriate weapon class, but has limited durability (displayed via the Flail Gauge) and will break after extended use; Pressing ZR again causes Link to throw the weapon, which hits enemies directly in front of Link and exposes Weak Point Gauges, but breaks the weapon immediately. Once the weapon breaks, Link cannot use his Unique Action again until the Flail Gauge recharges. The copied weapons can only use the first two hits of their base string and their C1, but have special properties:
*One-Handed Weapons have a larger area-of-effect, making them ideal for crowd control.
*One-Handed Weapons have a larger area-of-effect, making them ideal for crowd control.
*Two-Handed Weapons will instantly expose enemy Weak Point Gauges with their second regular attack and at the end of their C1.
*Two-Handed Weapons expose enemy Weak Point Gauges with their second regular attack and at the end of their C1.
*Spears will instantly expose enemy Weak Point Gauges with both of their regular attacks, but do not inflict hitstun.
*Spears expose enemy Weak Point Gauges with both of their regular attacks, but do not cause enemies to flinch.
|-
|-
| style="text-align:center"|Special Attack{{Tt|A}}
| style="text-align:center"|Special Attack{{Tt|A}}
Line 84: Line 84:
|
|
*'''[[Remote Bomb]]:''' Link throws a volley of four Remote Bombs, which can be freely aimed. If Link stuns an enemy with one of the Bombs, he cannot dodge cancel out of the Rune.
*'''[[Remote Bomb]]:''' Link throws a volley of four Remote Bombs, which can be freely aimed. If Link stuns an enemy with one of the Bombs, he cannot dodge cancel out of the Rune.
*'''[[Cryonis]]:''' Link creates an ice block beneath his feet, launching himself into the air. From there, he can land, ride the wind, or chain the Rune into his aerial attacks or Unique Action.
*'''[[Cryonis]]:''' Link creates an ice block beneath his feet, launching himself into the air. From there, he can land, ride the wind, or chain the Rune into his aerial attacks.
*'''[[Magnesis]]:''' Link grabs all metallic objects nearby, and can freely manipulate them for a short time.
*'''[[Magnesis]]:''' Link grabs all metallic objects nearby and forms them into a rotating ball in front of him. For a short time, he can freely move at a light trot and manipulate the ball around him, attacking enemies who come in contact with it.
*'''[[Stasis]]:''' Link freezes a group of enemies directly in front of him.
*'''[[Stasis]]:''' Link freezes a group of enemies directly in front of him.
|}
|}
1,020

edits