Blue Horriblin: Difference between revisions

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==''Tears of the Kingdom''==
==''Tears of the Kingdom''==
{{quote|After the [[Upheaval]], these monsters began appearing in [[Hyrule]]'s [[cave]] systems. They have sturdy [[Blue Horriblin Horn|horns]] that are perfect for crushing rocks and strong muscles that allow them to traverse cave walls and ceilings as easily as if they were walking on the ground. They often hang from ceilings, waiting for prey.|In-Game Description}}
{{quote|After the [[Upheaval]], these monsters began appearing in [[Hyrule]]'s [[cave]] systems. They have sturdy [[Blue Horriblin Horn|horns]] that are perfect for crushing rocks and strong muscles that allow them to traverse cave walls and ceilings as easily as if they were walking on the ground. They often hang from ceilings, waiting for prey.|In-game description}}


Blue Horriblins can most often be found in [[Cave]]s, where they climb on the ceilings and often attack from above, sometimes pulling rocks to throw at [[Link]]. When defeated, they often drop [[Blue Horriblin Horn]]s or [[Horriblin Claw]]s and rarely drop [[Horriblin Guts]].
Blue Horriblins can most often be found in [[Cave]]s, where they climb on the ceilings and often attack from above, sometimes pulling rocks to throw at [[Link (Breath of the Wild)#Tears of the Kingdom|Link]]. When defeated, they often drop [[Blue Horriblin Horn]]s or [[Horriblin Claw]]s and rarely drop [[Horriblin Guts]].


Headshotting Horribilins while they are on the ceiling will cause them to fall and land on their rear ends, which they will clutch and yipe in pain for a short time, providing the perfect opportunity to deal continuous damage to them. Holding down a charge attack with a two-handed weapon and spinning into them is an effective way to defeat them before they can resume any further attack.  
Headshotting Horriblins while they are on the ceiling will cause them to fall and land on their rear ends, which they will clutch and yipe in pain for a short time, providing the perfect opportunity to deal continuous damage to them. Holding down a charge attack with a two-handed weapon and spinning into them is an effective way to defeat them before they can resume any further attack.


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