- Joined
- Apr 2, 2016
- Location
- Hyrule (Death moutain area)
Well nintendo put it in the timeline soo...Triforce Heroes? oh i mean main games, not spin offs.
Well nintendo put it in the timeline soo...Triforce Heroes? oh i mean main games, not spin offs.
It should be a spin off but it is actually a canon game in the timeline.Triforce Heroes? oh i mean main games, not spin offs.
I see where you're coming from, but it's really hard to be able to say this when we know nothing of the story so far. We can't talk about storyline elements when almost nothing of the story has been revealed, and that was done on purpose.I ended up voting unsure. You see, I have numerous concerns, I'll admit. Most of them are similar to yours. I'm mostly worried that the story is going to take a backseat, and that would be a major problem for me, because I think the story is the most important thing of all. It's what gives the player a sense of purpose, a sense of meaning. If the story doesn't work it damages the game badly, in my opinion... Why do I have these concerns about the story? Well, mostly because of what we already know about the game. The thought of being able to (technically) finish the game almost immediately is very worrying for me. I know it will almost be an impossible feat to finish the game so early, but it still bugs me, I don't know why. I think it's because it seems to be an attempt to appeal towards people who are more interested in the action than the story.
Interesting. Because I got none of that from SS. I thought character development was sorely lacking. The entire story was forced into the official timeline. And I again say that you can't say you're going to be disconnected from the story since we know nothing of it. Maybe the lack of companion is part of the story, that feeling of doing it alone could have a part to play.Unlike you, Deus, I really enjoyed Skyward Sword. Why? Because of the story, because of the connection towards the characters. For all Skyward Swords faults character development wasn't one of them. Right from the beginning we see that Link and Zelda are very close, so when she falls down to the Surface we feel a sense of despair, a sense of loss, making everything feel more urgent. I worry that Breath of the Wild will be just Link waking up and hanging out with an old guy for a bit and then being told that he has to save the world and stop Ganon (I'm really glad that he's back, by the way). And just like that we're off to the races. Link doesn't even have a companion in this one, apparently. If it does goes down like that then I fear I will feel disconnected from the story, lacking that feeling of urgency.
They've already said there will be multiple towns.Another worry I have is regarding the sheer size of the map and a lack of villages/towns. Such a big, big world will only have impact if it's filled with different villages/towns. I can't help but have a sneaky feeling that we'll be getting none at all (maybe one, at the very most), and that's not good news for me (yes, Skyward Sword lacked this, too, but at least we had Skyloft. We must also take into account the difference in size between the map of Skyward Sword and Breath of the Wild). I think they're going to go down this route in order to convey a feeling of isolation. It's clear to me that they want the game to feel like it's taking place in a post apocalyptic world, and if that's the case we're going to get very, very few villages/towns and I completely understand that. It's just...it doesn't sound like a Zelda game, to me.
To be fair, few Zelda games have had incredible stories (there are a few exceptions). I've always thought Zelda lent itself to deep story-driven gameplay, but that hasn't really been the case so far. I would like this to be that game, but if it isn't, Zelda has also always been known for the puzzle-solving and action gameplay. That doesn't seem to be going anywhere. In fact, with the different weapon types, it seems they're making combat even better. But, as you said, it's hard to know from what we've seen.Of course, I could be wrong. All this could be a good thing. After all, the franchise was in need of change, I'll be the first to admit that. I just don't want them to go overboard with these changes, if you know what I mean... Anyway, we'll just have to wait and see. I still have faith in Nintendo.
I see where you're coming from, but it's really hard to be able to say this when we know nothing of the story so far. We can't talk about storyline elements when almost nothing of the story has been revealed, and that was done on purpose.
Interesting. Because I got none of that from SS. I thought character development was sorely lacking. The entire story was forced into the official timeline. And I again say that you can't say you're going to be disconnected from the story since we know nothing of it. Maybe the lack of companion is part of the story, that feeling of doing it alone could have a part to play.
They've already said there will be multiple towns.
To be fair, few Zelda games have had incredible stories (there are a few exceptions). I've always thought Zelda lent itself to deep story-driven gameplay, but that hasn't really been the case so far. I would like this to be that game, but if it isn't, Zelda has also always been known for the puzzle-solving and action gameplay. That doesn't seem to be going anywhere. In fact, with the different weapon types, it seems they're making combat even better. But, as you said, it's hard to know from what we've seen.
In reality, despite how much they showed, they really didn't give us much. A lot of the things we're discussing in this and other threads are still speculation. Nintendo did a good job of showing a lot, but revealing little.
I don't think it will be worth the wait. Fortunately, I don't care too much about that part since I've had plenty of things to occupy me these last few years.
However, I'm very worried that this game will blow up in my face. I can already tell some parts of this game are going to be bad, which makes it hard for me to be optimistic.
I just have this feeling that Nintendo are going for a post-apocalyptic world kind of experience. That just really worries me, for some reason. It makes me think we'll be losing a lot of a story and a chunk of dialogue. In fact, I remember reading somewhere online (I can't recall where) that this title will include little reading dialogue (maybe because of voice acting, I don't know), only a third of what was featured in Skyward Sword.
As for the towns, well, I wasn't aware that Nintendo had confirmed that there would be multiple towns in the game (can you remember who said it?). If that's so, then great, that's one of my fears laid to rest.
Character development in Skyward Sword was very well handled, in my opinion. Just look at Groose, for example. We start off hating him, but by the end he's one of the most endearing characters, and feels like a true friend to Link/us. This transition from bully to reluctant hero to heroic individual is expertly handled, because even at the beginning (when we dislike him) he still has a few endearing qualities, and on replaying the game (and knowing that he's going to redeem himself) we pick up on these hidden virtues right from the get go. He's a diamond in the rough. Another example would be Ghirahim. We can tell right away that he's clearly deranged, the game doesn't lie to us in making him appear sane (like they did with Zant). But he does still have a polite demeanor, even promising not to kill Link (how many villains have made that promise?) However, as the game progresses we slowly see his insanity bubbling to the surface. This gets worse and worse until he's acting like a true mad man by the very end (his maniacal laughing when Demise is about to be released is when he really seems to snap). This is much better development than we got with Zant, who went crazy and had a mental breakdown out of the blue and without any prior warning signs.
It is hard to know anything from what we've seen, but I can't help but be a little worried about Breath of the Wild.(what can I say, I'm a pessimist). As I said before, we'll just have to wait and see.
I don't think it will be worth the wait. Fortunately, I don't care too much about that part since I've had plenty of things to occupy me these last few years.
However, I'm very worried that this game will blow up in my face. I can already tell some parts of this game are going to be bad, which makes it hard for me to be optimistic.
"With the creation of Link, Miyamoto said that the Nintendo's limited color palette hindered what they wanted to do with him. Miyamoto and designer Takashi Tezuka wanted him to have pointy ears, which made him elf-like, which made them think of Peter Pan, which is who they used as inspiration for the character. Also, the original Zelda was apparently supposed to take place in the past and the future with Link collecting computer chips. The name Link was chosen because he would be a link between the past and the future."I've not heard this rumour anywhere. I don't know if it's even true. I believe there was no present and future ideas for the original Zelda. But feel free to prove me wrong.
I get you totally. What you said is totally Zelda. Well Zelda before BotW. BotW forces to look differently at what Zelda games are as they'll never be the same again. A good thing, about thime that tired stale format was changed up.I didn't come here until after my hype wore off a bit so I could take another look that wouldn't be bias... idk.