- Joined
- Feb 13, 2019
Heya. Since I’m not going to post my blog until after the update is finished, I thought I would throw together some ramblings for you. I believe the topic title says it all, I’m going to complain about Breath of the Wild. I really don’t know where to start, so I’ll go with dungeons first.
First thing is that they reuse the same atmosphere, I mean Twilight Princess and Wind Waker used different looks for their dungeons and still fit with the tone of the game, why couldn’t they have been a little more clever with designing them? Also the puzzles in three of the four Divine Beasts are really easy to solve, but the Gerudo one is very annoying, more so than the Water Temple and Snowhead.
I wish that if they weren’t going to be clever with the architecture of the dungeons they could at least have made them a little harder without making them annoying. (I mean, the Zelda II palaces are even better) Next thing is the rain ,this might seem like a small thing to complain about, but here I go.
How do they expect you to climb the abnormally large mountains when random rain can appear at any second? It keeps making the player slip and the only hope you have is Revali's Gale. Speaking of the Champion power ups, they’re extremely overpowered. Urbosa’s Fury kills a lot of the enemies fairly quickly. Revali’s Gale can boost you up to the point that climbing seems pointless sometimes. Mipha's Grace can heal you right after you die, which makes me question the point of fairys in this game, especially since it’d be recharged by the time you’d die in the first place. Daruk's Protection isn’t as broken as the other ones, but it’s still ridiculous that it can block almost every attack. The Master Sword makes Guardians very easy to fight and they’re not any trouble since you can easily avoid them before the Master Sword. I would say something about the breaking weapons ,but once again, after you get the Master Sword that isn’t a issue; just store up on the powerful ones until the Master Sword’s quick charge up is done. There’s only around five main enemy types and you can defeat them in the same way. (Boy! I remember back in Ocarina where you had to learn the Iron Knuckle’s pattern instead of every thing you do damages them in some way!) The Shrines are annoying because there’s so many of them and Tests of Strength are plentiful to say the least. Next thing is the story and characters! And if there’s anything I like, it’s a good character! Too bad that Revali is just Falco in fantasy clothing, I expected better from Nintendo, but they just pull a character from another one of the series and throw them in there! Okay, Daruk is like every other Goron general in the series, so once again it seems lazy ,but at least I was expecting that one. Mipha is the best out of the four, but she’s nothing but a anime cliche. (and before anyone brings up Midna being a Tsundere, wait until my blog I’m writing is finished, and hopefully I’ll be able to show that there’s more to the character, unlike Mipha) And finally it’s Urbosa! I probably dislike this one more than I should, but she feels like she’s just another Impa like character, and Impa never had all that much going for her. They try to add more to them in the DLC (which I stopped playing after getting the fan service costumes) but that wouldn’t change my mind anyway, because they shouldn’t be relying on DLC to add more depth to something that should have been there in the first place. (also the game was $80 in the end when the older ones are $40 now) DLC is supposed to add more content, which it did, but it also “fixed” something that was supposed to be well done in the first place.
The story ruined a lot of the lore and made it into a bunch of muck now.
I was going to bring up the Amiibo support, but that’s in more then this game, sadly.
(TPHD, Mario Maker, Fire Emblem Fates are only of the few games with great Amiibo support)
There you go, some babbling you were probably all better without. Thanks for reading.
First thing is that they reuse the same atmosphere, I mean Twilight Princess and Wind Waker used different looks for their dungeons and still fit with the tone of the game, why couldn’t they have been a little more clever with designing them? Also the puzzles in three of the four Divine Beasts are really easy to solve, but the Gerudo one is very annoying, more so than the Water Temple and Snowhead.
I wish that if they weren’t going to be clever with the architecture of the dungeons they could at least have made them a little harder without making them annoying. (I mean, the Zelda II palaces are even better) Next thing is the rain ,this might seem like a small thing to complain about, but here I go.
How do they expect you to climb the abnormally large mountains when random rain can appear at any second? It keeps making the player slip and the only hope you have is Revali's Gale. Speaking of the Champion power ups, they’re extremely overpowered. Urbosa’s Fury kills a lot of the enemies fairly quickly. Revali’s Gale can boost you up to the point that climbing seems pointless sometimes. Mipha's Grace can heal you right after you die, which makes me question the point of fairys in this game, especially since it’d be recharged by the time you’d die in the first place. Daruk's Protection isn’t as broken as the other ones, but it’s still ridiculous that it can block almost every attack. The Master Sword makes Guardians very easy to fight and they’re not any trouble since you can easily avoid them before the Master Sword. I would say something about the breaking weapons ,but once again, after you get the Master Sword that isn’t a issue; just store up on the powerful ones until the Master Sword’s quick charge up is done. There’s only around five main enemy types and you can defeat them in the same way. (Boy! I remember back in Ocarina where you had to learn the Iron Knuckle’s pattern instead of every thing you do damages them in some way!) The Shrines are annoying because there’s so many of them and Tests of Strength are plentiful to say the least. Next thing is the story and characters! And if there’s anything I like, it’s a good character! Too bad that Revali is just Falco in fantasy clothing, I expected better from Nintendo, but they just pull a character from another one of the series and throw them in there! Okay, Daruk is like every other Goron general in the series, so once again it seems lazy ,but at least I was expecting that one. Mipha is the best out of the four, but she’s nothing but a anime cliche. (and before anyone brings up Midna being a Tsundere, wait until my blog I’m writing is finished, and hopefully I’ll be able to show that there’s more to the character, unlike Mipha) And finally it’s Urbosa! I probably dislike this one more than I should, but she feels like she’s just another Impa like character, and Impa never had all that much going for her. They try to add more to them in the DLC (which I stopped playing after getting the fan service costumes) but that wouldn’t change my mind anyway, because they shouldn’t be relying on DLC to add more depth to something that should have been there in the first place. (also the game was $80 in the end when the older ones are $40 now) DLC is supposed to add more content, which it did, but it also “fixed” something that was supposed to be well done in the first place.
The story ruined a lot of the lore and made it into a bunch of muck now.
I was going to bring up the Amiibo support, but that’s in more then this game, sadly.
(TPHD, Mario Maker, Fire Emblem Fates are only of the few games with great Amiibo support)
There you go, some babbling you were probably all better without. Thanks for reading.