What Would Make the Perfect Zelda Game?
I know Zelda games are perfect as it is but i want to know about peoples thoughts on what would make the Ultimate Legend of Zelda Game!
In my opinion a Zelda game isn't a Zelda game without the story and am not gonna ramble on about idea's for a story but for me what makes a great story in Zelda is the way it builds up throughout the game. An example would be Skyward Sword as i thought the build up here was great and they didn't rush into the story, another thing what makes a Zelda story great are twists within the game like for example Twilight Princess had many with the main one being near the end when you face Zant. My last point on a good story is that it has to be important in the history of Zelda an example again would be Skyward Sword with the forging of the Master Sword etc.
We all know that music is a key concept in Zelda games and i think that a perfect Zelda game should have a range of different music in the game as well as catchy themes like the Lost Woods theme or the Link to the Past theme, they also need to do a range of happy to scary music themes in the game.
Controls is a big issue lately what with motion control and the DS games being slightly controversial and i think that if the perfect Zelda game was to be on the Wii U it should use classic style controls but they can use the Wii U game pad to aim and do other certain features, plus the Wii U gamepad should be used for the subscreen, HUD, map etc.
Character's/Villain's are an important aspect in any Zelda game and i think games like Majoras Mask and Wind Waker captured the personality of the characters perfectly, you actually felt for the characters and they were very memorable, each character needs to be original and express emotions and actually connects with the story and interact with the world rather than being lifeless. Villains are very important to a Zelda game and i think that Zelda game should gradually build the Villain up and make them seem very powerful like what Twilight Princess did with Zant except don't fall at the last hurdle. I also think the Villain should show up a lot more and be involved in a lot of cut scenes etc. they should also make Link or the player have hatred towards the main Villain.
Graphics has always been a big topic in Zelda and with Skyward Sword proving that we don't need a realistic Zelda game to make it an epic game it just goes to show that Zelda may not nee HD graphics but i would certainly welcome it. For one its been a few years since Twilight Princess and i think everyone love the realistic graphics there and i would love if the Wii U took advantage of the new HD capability but for me it also needs a twist to make it feel like a Zelda game and i think detail is key especially in dungeons.
The overworld in Zelda games may not seem important but for me i think it's key and this is what made Majoras Mask so good. First of all i think the next game should take place in Hyrule but expand further into provinces we have never seen before, i think the standard provinces in Zelda are the like of the forest, the mountain(volcano), the lake, the desert and to certain extent snowy mountains. In majoras mask the Forest area was a swamp, the mountain area was in contrast an icy area, the lake area was instead a bay with a beach and the Desert area was a canyon. I think the perfect Zelda game would have the standard areas but also it should have new and unique areas such as maybe a Jungle area, Canyon Area, Underground area etc. there are many more ideas as well for me the overworld should be big but not empty like Twilight Princess there should be many areas were small towns and provinces are to make it not feel empty. The overworld should also have a large central hub like Clock Town in Majoras Mask, this is somewhere were you can play minigames, do numerous side quests buy numerous items and it should also be very expansive so you can explore new areas, Zelda should take notes from other games such as Super Mario 64 on the Central Area.
Dungeons are always big concept for me and am not going to ramble on about what i want i am going to keep it simple, Dungeons should have a great design, amazing detail, they should be unique and not repeat the same formula, they should also take a while to do like the stone tower temple, dungeons should also be very challenging and actuall really test the player and not just be throwing enemies all around the dungeon they should be strategically placed and the Boss Battle needs to be challenging and epic. Another key thing in Dungeons is the music and puzzles, the musci should fit the theme and the puzzles should actually make the player think.
I realize this is a long post and am sorry for that and i could have put much more and if you have read it or parts of this post then thanks and please leave your thoughts below!