I got the new Tomb Raider and have been playing that non-stop. Actually, there are some pieces that the Zelda developers should take note of. I particularly like the optional tombs in the game. Throughout the island, large rooms can be found containing a large, multi-step puzzle that requires multiple items and techniques to overcome. I'd like to see these in the Zelda overworld more, like how TP had the optional cave sections. Also, the fire arrows and open world to explore withvarious types of areas are pretty familiar.
Another game that was somehow lost years ago that I found in a store and have been playing quite a bit of is GoldenEye on the N64. It's even better than I remember!