DekuNut
I play my drum for you
"Gentlemen," the king of Hyrule looks at his court. Knights, dukes, earls, priests, and other similarly powerful figures, "The dungeons of Hyrule are full to the brim. We can no longer afford to arrest criminals from our own people, because Ganondorf's terrorists are filling all of our cells. We can't just let them go free, but we can't just hold the here either. So I come here, to my coucnil, asking for suggestions,"
"Kill them," huffs one. The king's cousin, "I'm surprised they haven't been executed already."
The council explodes. Some call for their heads, others for reason. Some want to build more dungeons, some want to use these inmates to teach a lesson to anyone new they arrest.
Suddenly, the doors to the room slam open, and the talking stops. They turn to look at the newcomer - a stout old man with bushy white eyebrows and a mustache. He makes his way across the room, his orange cloak flowing as he walked, straight to the king.
"My lord," the Sage of Light, Rauru said, "My compatriots and I have a suggestion."
__________________________________________________________________________________________
"Guilty"
With that one word, each of you were sentenced to a lifetime's imprisonment. An eternity in the dungeons, solitary but for one cellmate and the guards that watch over you like a hawk. You've lived like this for a year, maybe more. Maybe less. You're not quite sure - the days started to blend together after a few weeks. All you know is that one day, the gates open, and the guards rush in. They beat you down, chain you up, and walk you out. You walk for a long day across Hyrule Field. Nobody seems to know where you're going, but the knights don't let you talk either. The next day, you end up at the desert, with a newly built bridge, and you start across the desert. It's blistering hot - some get sunburned. Some get heatstroke. And yet you carry on this death march. But where to?
Slowly, the line approaches an old, decrepit building. An ancient Gerudo prison. Known to few, it's stood for centuries, holding monstrosities unknown. The Gerudo had left it to rot because the prison itself, enchanted as it was, could warden itself, keeping its prisoners inside. However, the enchantment had worked too well, and eventually the guards became trapped as well, prisoners.
They left the building to rot.
And so it had. But now, they were willing to use the prison one more time.
With them.
The guards stopped them in front of the large doors. One - the captain of the guards - stood above the rest, on a large stone, "Listen up," he yells at you, "These doors will open, and you'll go inside. This will be your prison now. No guards, no bars. Only the impossible hope of your own survival," he laughs, "Good luck, traitors," he lifts his arm, and the great doors open, revealing a dark, cavernous interior. The guards step away from the door and the prisoners, uncomfortably.
"Kill them," huffs one. The king's cousin, "I'm surprised they haven't been executed already."
The council explodes. Some call for their heads, others for reason. Some want to build more dungeons, some want to use these inmates to teach a lesson to anyone new they arrest.
Suddenly, the doors to the room slam open, and the talking stops. They turn to look at the newcomer - a stout old man with bushy white eyebrows and a mustache. He makes his way across the room, his orange cloak flowing as he walked, straight to the king.
"My lord," the Sage of Light, Rauru said, "My compatriots and I have a suggestion."
__________________________________________________________________________________________
"Guilty"
With that one word, each of you were sentenced to a lifetime's imprisonment. An eternity in the dungeons, solitary but for one cellmate and the guards that watch over you like a hawk. You've lived like this for a year, maybe more. Maybe less. You're not quite sure - the days started to blend together after a few weeks. All you know is that one day, the gates open, and the guards rush in. They beat you down, chain you up, and walk you out. You walk for a long day across Hyrule Field. Nobody seems to know where you're going, but the knights don't let you talk either. The next day, you end up at the desert, with a newly built bridge, and you start across the desert. It's blistering hot - some get sunburned. Some get heatstroke. And yet you carry on this death march. But where to?
Slowly, the line approaches an old, decrepit building. An ancient Gerudo prison. Known to few, it's stood for centuries, holding monstrosities unknown. The Gerudo had left it to rot because the prison itself, enchanted as it was, could warden itself, keeping its prisoners inside. However, the enchantment had worked too well, and eventually the guards became trapped as well, prisoners.
They left the building to rot.
And so it had. But now, they were willing to use the prison one more time.
With them.
The guards stopped them in front of the large doors. One - the captain of the guards - stood above the rest, on a large stone, "Listen up," he yells at you, "These doors will open, and you'll go inside. This will be your prison now. No guards, no bars. Only the impossible hope of your own survival," he laughs, "Good luck, traitors," he lifts his arm, and the great doors open, revealing a dark, cavernous interior. The guards step away from the door and the prisoners, uncomfortably.