- Joined
- Jul 9, 2018
- Location
- California
...provided, of course, that it’s a good one.
One thing I’ve noticed lately is a trend towards commenters on gaming sites, forums, etc. vilifying linear gaming as a negative thing. I personally love open world games or otherwise non-linear games - Dark Souls and BOTW being among my favorites - but also appreciate a more linear experience as well, such as Twilight Princess or 2-D Mario.
Honestly, as much as I love BOTW, I think Zelda is better suited to a linear progression with some choice, such as a Wind Waker. There is a joy to getting items like the Skull Hammer and the Hookshot and suddenly opening up portions of the world for exploration.
What are your thoughts?
One thing I’ve noticed lately is a trend towards commenters on gaming sites, forums, etc. vilifying linear gaming as a negative thing. I personally love open world games or otherwise non-linear games - Dark Souls and BOTW being among my favorites - but also appreciate a more linear experience as well, such as Twilight Princess or 2-D Mario.
Honestly, as much as I love BOTW, I think Zelda is better suited to a linear progression with some choice, such as a Wind Waker. There is a joy to getting items like the Skull Hammer and the Hookshot and suddenly opening up portions of the world for exploration.
What are your thoughts?