@PK: The plight of the friendly neighborhood spider-clones (see Hapi's lamentable loss of godliness) indicates that achieving your motivation does not necessarily empower you as such. Rather, it sometimes does the opposite.
Conclusion: The mod is a scoundrel and a liar.
Unless randomly dying is a "tangible bonus"? At least we would be free.
Hey now, that's just hurtful!
What can I say, ignorance is bliss? I'm sure Eve felt the same way after biting the apple. Turns out the gifts of knowledge ain't so sweet after all.
To be fair, I never said anything about "empowering" people. Motivations aren't in all cases a "power-up". But, without getting into discussions about the game's design, I can assertively say that anyone who achieves their motivation does reward you with some kind of tangible bonus that makes winning the game easier. Or, if not easier, at least more straightforward. Besides, each and every one of you is told what you will get by achieving your Motivation. It says right in your role what will happen to you if you obtain it. So I don't know what y'all are complaining about.
The real funny thing to me is that most people seem upset they lost a few abilities, not one person seems focused at all on how their ability to win at the game has shifted. I guess that's what happens when you give people shiny toys to play with, they care more about those than actually winning the game they are playing. To those of you who's roles have dramatically changed, have you stopped to consider that maybe all those shiny toys you had are no longer needed to win in your new state? It stands to reason that if you had a bunch of cool moves before and you don't anymore that your previous win condition must have been insurmountably harder, by comparison, to justify needing all those toys.
But I digress. More on this can be discussed at the end of the game.