Lozjam
A Cool, Cool Mountain
Let me be frank with all of you, there is a reason we have had so many remakes....
Aonuma remade Ocarina of Time 3D, to see the great design that made Zelda fresh and new, and amazing again.
He then revisited Wind Waker with WWHD. He saw the great power of exploration in a 3D envirement, and some of the horrible design flaws it had while travelling, so he could make travelling more interesting.
He is taking a look at the original LoZ, showing the freedom and difficulty of the original, and why it hooked fans in.
He revisited A Link to the Past via A Link Between Worlds. He is thinking of the time when OoT never existed to live in its shadow, and to create something fresh while providing something old.
He rewent back into the world of Majoras Mask. Aonuma himself even admits that MM had the best sidequests and mood of any Zelda games, and I think he hopes to implement these better sidequests and character development(I think this is one of the reasons Zelda U was delayed).
And finally, Aonuma visited something outside of his comfort zone, and saw what other developers could do with the brand of HW. Here Aonuma is taking a look at modern game design(Aonuma even notes how amazing the cutscenes looked, and the replayability of this hack and slash genre, and he more of what people want to see regarding characters).
Don't you see?
Aonuma is trying to take the best parts of all of these games, and create something new. It is an ambitious and daunting task, but damn it is surely respectable. I think Zelda Wii U will at least try to be the best Zelda experience we have seen. Whether it flops in its ideals though, that remains to be seen.
So the question remains. What concepts of each Zelda game would you like to see in Zelda Wii U?
Aonuma remade Ocarina of Time 3D, to see the great design that made Zelda fresh and new, and amazing again.
He then revisited Wind Waker with WWHD. He saw the great power of exploration in a 3D envirement, and some of the horrible design flaws it had while travelling, so he could make travelling more interesting.
He is taking a look at the original LoZ, showing the freedom and difficulty of the original, and why it hooked fans in.
He revisited A Link to the Past via A Link Between Worlds. He is thinking of the time when OoT never existed to live in its shadow, and to create something fresh while providing something old.
He rewent back into the world of Majoras Mask. Aonuma himself even admits that MM had the best sidequests and mood of any Zelda games, and I think he hopes to implement these better sidequests and character development(I think this is one of the reasons Zelda U was delayed).
And finally, Aonuma visited something outside of his comfort zone, and saw what other developers could do with the brand of HW. Here Aonuma is taking a look at modern game design(Aonuma even notes how amazing the cutscenes looked, and the replayability of this hack and slash genre, and he more of what people want to see regarding characters).
Don't you see?
Aonuma is trying to take the best parts of all of these games, and create something new. It is an ambitious and daunting task, but damn it is surely respectable. I think Zelda Wii U will at least try to be the best Zelda experience we have seen. Whether it flops in its ideals though, that remains to be seen.
So the question remains. What concepts of each Zelda game would you like to see in Zelda Wii U?