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[SSB4] Will the Bidou Tech change the Metagame, and will Nintendo patch it out?

Zonda

Meme Connoisseur
Joined
Jul 30, 2015
Alright, for those of you who don't really care too much for discussing the technical aspects of the game, Bidou is essentially a style of play discovered several months ago, which can allow human players access to movement and attack options much more quickly than standard play, provided you teach yourself the muscle memory needed to execute this play. For those of you not in the know who want to explore it a little further, a comprehensive video can be found here.

This has the potential to greatly change the metagame for keeps, provided somebody can develop it and get results at a major tournament, and could see a complete revision of the tier list as more powerful moves that may be very punishable (looking at you, Jigglypuff) now have the potential to cancel the ending frames with consistent execution. It's at a very early stage of development with regards to the community as a whole, so time is needed to tell whether it's a game changer or not. Personally, I think practicing a new tech is a much better way to skyrocket a player's tournament results over buying 2 characters who never belonged on the roster in the first place.

Now, a problem aspiring Bidou players need to deal with is the possibility that it gets patched out of the game entirely, not only making it redundant, but potentially throwing away countless hours of practice. What are your thoughts on it, could you see it becoming an integral part of the meta? If so, what do you see Nintendo doing? Buffing characters according to the potential tier list shakeup, or even patching this out of Sm4sh altogether?
 

Krazy4Krash

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Jun 15, 2010
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'straya
You really have to commit with this control scheme and be willing to throw away plenty of muscle memory to do well with it. Taking away C-stick aerials is enough to throw off some people. Bidou is more beneficial towards certain characters, such as those with low crouches, decent crawl, can wall jump, have good perfect pivots and have great tilt attacks. I wouldn't be surprised to see some high level play with this strategy from someone using a character like Little Mac or Cloud in the future, whereas it's tough to expect it to come from a character like Link or PAC-MAN.
 

Kylo Ken

I will finish what Spyro started
Joined
Aug 10, 2011
Location
Ohio
It's too demanding. Bidou is most easily done with the Pro controller, and still requires a specific control scheme. That alone will turn over half of Smash players off. There's also the fact that many things aren't that hard to do without it. It's also not practical for some characters like Krash mentioned. It's just too much work and not enough payoff.
 

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