over the past month we have learned that SS has quit a lot of RPG element going for it.
there is an upgrade system,crafting system and now storage.
do you think its a step in the right direction, or would you prefer zelda to be a straight-up adventure game?
Personally i love this new direction! it can really make the gameplay more reach, and making it a huge game without being frustrating. it also compliments the open world philosophy of zelda.
there is an upgrade system,crafting system and now storage.
do you think its a step in the right direction, or would you prefer zelda to be a straight-up adventure game?
Personally i love this new direction! it can really make the gameplay more reach, and making it a huge game without being frustrating. it also compliments the open world philosophy of zelda.