Rating: Good
There’s not really another word to describe the Wind Waker for me. The game is well-rounded and really proved skeptics wrong. Many questioned Nintendo’s decision to make their next Zelda game cel-shaded, but they quickly ate their words and took back everything they said. All the negativity regarding the visuals quickly ebbed and receded. The game looks fantastic and plays like a dream. The gameplay takes full advantage of the GameCube controller and provides the player with a vast, unexplored world to be discovered. However, the Wind Waker is definitely not a perfect game. The tediousness of the Triforce collection section of the game drags it down a bit, and the game is a cakewalk to say the least. While Dungeons are spaced far apart, they do have a noticeable lack of difficulty. It was the first GameCube Zelda and featured the most intriguing graphics of the series so far, becoming the most polarizing Zelda installment to date. That’s all I’m going to say before getting into the real review of the game.
Graphics: 9/10
As stated before, the Wind Waker has stunning graphics. Fans weren’t all too happy when they first caught a glimpse of Toon Link, but soon feel in love with him after playing the game. Yes, the game is aimed toward children, but perhaps that’s what is so charming about it. However, that did not hinder the gameplay or any other aspects of the game in any way. In fact, I believe that it enhanced it. I feel that the cel-shaded design of the game gave the Wind Waker’s developers more creative freedom in object and island design. The cel-shaded style is a step away from realism, and that certainly shows in the level design that Nintendo did with the Wind Waker. Creative liberties were taken that would otherwise by out-of-the-question in an ordinary Zelda game. Not even Twilight Princess was able to top the Wind Waker’s eccentric and bold landmarks. Locations such as the Forbidden Fortress, Tower of the Gods and Dragon Roost Island aren’t very realistic and venture more toward the realm of the impossible. On the other hand, the architecture of other buildings from other Zelda games aren’t nearly as daring as those from the Wind Waker, which is definitely a plus.
Gameplay: 9.5/10
The Wind Waker’s gameplay is what I would call nearly flawless. Almost every button on the GameCube controller was put to effective use, unlike the GameCube versions of Majora’s Mask and Ocarina of Time. The gameplay spoke volumes and the Wind Waker exceeded expectations, garnering a 94.53% on GameRankings. The only hindrance I could possibly find is the sailing mechanic, which could be a tad bit tedious at times. The game is very easy and straightforward, like Twilight Princess. Although the Great Sea is gargantuan and overwhelming at times, much of the space is just open sea and the King of Red Lions always marks your next destination on your map for you. Finding all the secrets that the Great Sea bears will take awhile, but it is loads of fun throughout. Treasures and items are scattered across the Great Sea, therefore making the 100% completion of the game extremely difficult (possibly even more so than Majora’s Mask). However, these items may not prove useful and don’t have the novelty value of masks that MM had.
The world is most comprised of a few main islands floating in the Great Sea, ranging from the peak of Death Mountain to a small windmill village where Link can restock on items. The seven main Dungeons are rather easy, but are still decently lengthy. With no perplexing puzzles to solve, the Wind Waker does lack some qualities that previous Zelda games had. However, the Wind Temple did provide somewhat of a challenge. Dungeons have great designs (with better architecture than Dungeons from MM), but really don’t up the difficulty. Bosses really shine in the spotlight, as boss battles are some of the more exhilarating moments in the Wind Waker. The bosses are of decent difficulty and take some figuring out, but aren’t particularly memorable (excluding Molgera, of course). However, the architecture and design of said Dungeons were executed wonderfully. Each Dungeon’s style is distinctive and the soundtrack for each Dungeon fits perfectly with the look, atmosphere and theme of the Dungeon. The Earth Temple is a great example of how the music blends marvelously with the theme of the Dungeon. The music in the Earth Temple is very unlike that ofthe rest of the game. Several eerie sounds (including ReDeads) are mixed with the strum of a banjo to create an otherworldly tune. This improved Dungeon design makes gameplay flow seamlessly so there’s less backtracking. Now, to hardcore Zelda fans this isn’t necessarily a positive thing, but it really dials down the frustration involved in completing the game.
As stated previously, the Great Sea holds several Treasure Charts and other maps to be found and collected. Some may lead to Heart Pieces, and some to Silver Rupees. These rewards rest within chests that have sunken to the bottom of the ocean. The grappling hook can be used to lift these treasures out of the water, increasing its usefulness (like it couldn’t possibly be more effective). The spots where treasure is buried are marked by glowing rings of light, which are easily identified in both the daytime and night. I found collecting treasure and upgrades to be one of the more addicting aspects of the game, and wasn’t absorbed as much by the actual Dungeons.
Music: 10/10
The Wind Waker not only sports an amazing soundtrack, but perhaps one of the best soundtracks in the Zelda franchise. When SilvaGunner’s YouTube account still existed, I would find myself constantly coming back to listen to such themes as Molgera’s Battle Theme, the Wind Temple, Tower of the Gods, etc. The music sounds nothing like one would expect from a game as visually unique like the Wind Waker, and not in a bad way at all. In fact, it’s just the opposite. While the game looks like a cartoon, the music shows no sign of this element. In my opinion, the only time the soundtrack has sounded cutesy is on Outset Island and on locations like the Pirate Ship, nowehere else (especially not in the Dungeons). Koji Kondo really proves his musical prowess with the Wind Waker, creating a fine-tuned score that uses a variety of instruments to construct a unique sound for each and every location. Additionally, the music really sounds fresher, cleaner and more innovative than that of Majora’s Mask and Ocarina of Time. By that I mean it sounded less computer-generated and more realistic, which is unquestionably a plus.
Replay Value: 9/10
The great thing about the Wind Waker is that none of the sidequests are required and will get in the way of the player enjoying the game over and over again. I never feel the need to complete all those pesky sidequests, since they’re spread out over such a large distance. In Ocarina of Time and other Zelda games, you’ll constantly run into sidequest characters that make you investigate deeper into his/her situation. All sidequest characters can be ignored in the Wind Waker because most islands are really pointless (other than for sidequests), further separating the main game from said unnecessary sidequests.
Story: 8/10
I must admit, the Wind Waker’s story and presentation trumps those of previous Zelda games (Majora’s Mask excluded). The concept of a flooded Hyrule and Ganon’s return is pure genius compared to what we’ve seen before. There’s just much more depth in the plot, and there’s a better explanation for Link traveling from island to island in search for items, Triforce Charts, etc. Gameplay is woven into the plot more easily than other Zelda games, and the story kept me spellbound until the very end. For the first time in a Zelda game, I felt engrossed in the story and it, quite frankly, felt rather wondrous. The feeling in my chest when Link entered Hyrule in the ocean depths was indescribable. There were several more moments like that in the game, and they’re absolutely magical. The reason I only give the story an 8/10 is because it still doesn’t compare too well to other games on the market... namely games on non-Nintendo consoles, which can sometimes feature the most mind-blowing cutscenes and plotlines (StarCraft II, anyone?). But by standards of a Zelda game, the Wind Waker has one of the most detailed storylines thus far.
Overall: 9.5/10
The game isn’t what I consider to be the best of the 3D home console Zelda games, but it’s still quite terrific. I can only nitpick about the sailing mechanic, easy difficulty and the Triforce Shard collection sequence, but that’s just about all that I can complain about. The game is otherwise flawless and maintains a sort of perfection that we see in many Zelda games. In conclusion, I congratulate Nintendo for taking a rather successful stab at a new breed of Zelda game with the Legend of Zelda: the Wind Waker.