Cfrock
Keep it strong
Trüberbrook
Point and Click adventure game a friend gave me. A sci-fi adventure taking inspiration from the likes of Twin Peaks and The X Files. It has a gorgeous graphical style and simple interface that lets you take it in the restful atmosphere, but it does lead to my only gripe with the game.
You can only use an item on something if the Use action is available, and the game only lets you use specific items rather than anything in your inventory. More often than not you only have one item you're allowed to use, which removes the who puzzle-solving aspect of the gameplay. A big part of Point and Click games is figuring out what items you need to use to solve problems, but Trüberbrook removes a lot of that by leaving you with few, or no, options.
It does have the benefit of preventing the game being trial-and-error, which stops it getting frustrating, though. There was only one point when I got stuck, and I knew exactly what to do, but it turns out you can only do it in one specific place for no clear reason. It made the game smooth, but simple.
It'd probably be a decent place to start for someone looking to get into Point and Click games, actually. It's not too long, it's funny and gorgeous, and the puzzles aren't too hard. I liked it.
Point and Click adventure game a friend gave me. A sci-fi adventure taking inspiration from the likes of Twin Peaks and The X Files. It has a gorgeous graphical style and simple interface that lets you take it in the restful atmosphere, but it does lead to my only gripe with the game.
You can only use an item on something if the Use action is available, and the game only lets you use specific items rather than anything in your inventory. More often than not you only have one item you're allowed to use, which removes the who puzzle-solving aspect of the gameplay. A big part of Point and Click games is figuring out what items you need to use to solve problems, but Trüberbrook removes a lot of that by leaving you with few, or no, options.
It does have the benefit of preventing the game being trial-and-error, which stops it getting frustrating, though. There was only one point when I got stuck, and I knew exactly what to do, but it turns out you can only do it in one specific place for no clear reason. It made the game smooth, but simple.
It'd probably be a decent place to start for someone looking to get into Point and Click games, actually. It's not too long, it's funny and gorgeous, and the puzzles aren't too hard. I liked it.