Quick time events are not meant for the Zelda franchise and they generally greatly derail the immersion and experience a game has to offer. What's the fun of having to battle a giant cyclops in God of War if all you do is click a button and see all the action spring to life in front of your eyes instead of actually exerting yourself to accomplish the same end?
Kingdom Hearts 2, KHBBS, Resident Evil 4 + 5, etc. All those games have QTEs that are as good as playing the game without them.
I'm all for quick time events in Zelda. They don't take away from the experience, especially if they're optional (there are many games that I cannot remember for the life of me which have QTEs for a
quicker way to defeat an enemy but not
required). Actually, all Hidden Skills in TP, the final boss kill method in both SS and TP are QTEs, just not directly pressing a button in SS' case. They don't hurt, they only heal.
And speaking of Skyward Sword, if you're gonna give us God-awfully long cutscenes without the ability to skip them first time through, at least make them interactive. Kind of like Soul Calibur 3's Tales of Souls mode, where, for example, when Nightmare is about to fight Abyss (or Night Terror), you can press [if I remember correctly] A+G in order to dodge the ensuing attack and start the battle at full health, or if you miss the input you'll start the battle with half health. That'd actually work wonders for Zelda since the story in each game is never really GREAT.