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- Jul 1, 2018
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So, I'm back from the grave again, and this time with a post talking about the horror roots and gothic aesthetics of Ocarina of Time (1998). I originally wrote this on a new blog I cultivated a few days ago. I attempted to share this on Discord but no seemed interested, so I am switching gears and posting it here because I really want to share my thoughts with everyone here. Without further ado, here we go!

A strange admission is in declaring that The Legend of Zelda: Ocarina of Time (1998) is a horror game. The E-rating is a beguiling rating because this game is an intense and grotesque presentation of the gothic. Link must battle skeletons, zombies, monsters, and evil magicians in this epic Medieval-like adventure.
The Ambience of Castle Town
The events of Ocarina of Time are an inherent complication for every Legend of Zelda enthusiast out there, but suffice to say the story of the game sees you (as Link) fighting to liberate a Hyrule ravaged by evil. The dystopian tone of Hyrule during Link's adulthood is ever-present. Castle Town is dark, decrepit, devoid of citizens, and crawling with Redeads (the zombies). The ambience is chilling and haunting, there is only the sound of an eternal evil wind emanating from Ganon's Castle. The malevolence is physical and detectable by the player. As a child, I was profoundly unsettled and wary of Castle Town the instant I exited the Temple of Time as an adult. The meandering Redeads with their inhuman groaning and their ability to sap the vitality from Link was horrifying.
Link and the Undead
A surprising number of the enemy types in this game are actually undead. Redeads, of course, Poes (ghosts), Stalfos (undead skeletal warriors), Gibdos (not to be confused with Redeads), Stalchilds, and Phantom Ganon. All of these enemies are variations of common literary supernatural beings, and their inclusion in Ocarina of Time is an essential facet of Link's psychology. As the Hero of Time, Link is the Bearer of the Triforce of Courage; the Triforce of Courage is a divine manifestation of the goddess, Farore. As its recipient, Link is imbued with the highest pinnacle of bravery that is possible. So, why is this crucial to the horror aesthetics of Ocarina of Time?
Link and the Undead
A surprising number of the enemy types in this game are actually undead. Redeads, of course, Poes (ghosts), Stalfos (undead skeletal warriors), Gibdos (not to be confused with Redeads), Stalchilds, and Phantom Ganon. All of these enemies are variations of common literary supernatural beings, and their inclusion in Ocarina of Time is an essential facet of Link's psychology. As the Hero of Time, Link is the Bearer of the Triforce of Courage; the Triforce of Courage is a divine manifestation of the goddess, Farore. As its recipient, Link is imbued with the highest pinnacle of bravery that is possible. So, why is this crucial to the horror aesthetics of Ocarina of Time?
I underestimated that boy. No... it was not the boy I underestimated, it was the Triforce of Courage. - Ganondorf
Courage necessitates Fear
The Merriam-Webster dictionary defines courage as the "mental or moral strength to venture, persevere, and withstand danger, fear, or difficulty." Link must feel afraid as he traverses Hyrule's elaborate dungeons, battles undead hordes, and defeats supernatural monsters. The Hero of Time appears fearless, but remember... he is the Bearer of the Triforce of Courage, not the Triforce of Fearlessness. It is necessary for Link to have courage because he is always in mortal danger. Horror is the grotesque, and Ocarina of Time is rife with these embodiments of the uncanny. The Redead is vaguely human-like but its grotesqueness taps into these primitive phobias of the unknown. Who or what cultivated this undead being? Does a Redead have a conscience; what drives this zombified creature? Link must surely be pondering the same thing as a high-pitched shriek paralyzes his being!
A player encounters a Redead for the first time....
The epitome of horror in Ocarina of Time rests in the Shadow Temple, where Link must venture into the heart of the undead itself. Within its ominous walls rests frightful, grotesque monsters and beings cultivated by darkness. Optical illusions run amok in the Shadow Temple in an exercise of phantasmagoria. Link's courage is at its most vital in what is officially considered the 6th dungeon. Dungeon is an interesting word, of course. What does it mean? The Merriam-Webster dictionary defines this word as "a dark usually underground prison or vault." The Online Etymology Dictionary furthers attests that it came from the French donjon, meaning "great tower of a castle." Castles, of course, are a common staple of the gothic. Ergo, the presentation of the dungeon in Ocarina of Time must be influenced by the gothic. The Shadow Temple is also nestled at the heart of a cemetery in Kakariko Village, so its relationship with death is intimate and proximate. It could very well be - owing to theory more than concrete evidence - that Kakariko's wandering corrupt souls are located in the Shadow Temple. In its way, the dungeon is an elaborate necropolis (city of the dead) with a demon as its head.
Closing Thoughts
What do you think? Do you agree that Ocarina of Time is a horror game after reading this post? Why or why not? I believe Ocarina of Time is a gothic presentation, one that presents the grotesque and the malevolent to terrifying and horrifying effect.
Author's Note: This is a three-minute read, so as short as it sounds, it actually took me a couple of days to cobble all of this together, so I would appreciate any feedback or discussion. It's not often that I post on here, but when I do... I hope it's with stimulating content. This is not a theory post, this is a general "what I think" post, so I hope it is posted in the right channel. You are welcome to ignore this, if you like, but I enjoy sharing my thoughts and knowledge with others. If you have read this far, then I hope it was an invigorating session, and if you are hooked, why not check out my blog down below? I've got three other posts just like this.
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