- Joined
- Jul 18, 2012
I’m usually not one to ask for successful franchises from olden times to move on from their classic roots. More often than not, the very things that made those games classics in the first place would still make them stand out today, regardless of whether those features are part of “modern game design.” That’s not to say that it’s not nice every once in awhile to see a game made to newer standards – 3D entries in Mario, Zelda, and Metroid, for example – but at the end of the day the true identity of these franchises lies in their original design philosophies.
But when I look at a franchise like Zelda, I see a game that is about being immersed in a world – and specifically a fantasy world. One of the running fantasy tropes that the series picks up is the idea that many of the people the hero meets will have clues to offer that will aid in his quest to save the kingdom. It also introduces a number of smaller quests which give the hero a chance to help people with their own personal troubles. In video game terms, this translates to lots and lots of interactions with NPCs.
I do believe that Zelda should embrace voice acting, but it’s not because I think the series needs to get with the times. It has more to do with the possibilities for added immersion that fully voiced dialogue has to offer.
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