Simply Amazing, the story that spans two games, the ring system, the fact that one was focused on battles and one on puzzles, how you could do either first, and how (although it did not affect the story) it changed what item upgrades you could get in a linked game secrets. The bosses were fun, the stuff to do in between dungeons like exploring Subrosia and getting new seasons for the staff, finding more songs for the harp. The time and season mechanics were great, and added more depth than Oot. In Oot two times and one way to travel in between. In OoA two times and hidden puzzles to travel in between! It fleshed out the mechanical more
Thoughts?
Thoughts?