Castle
Ch!ld0fV!si0n
- Joined
- Oct 24, 2012
- Location
- Crisis? What Crisis?
- Gender
- Pan-decepticon-transdeliberate-selfidentifying-sodiumbased-extraexistential-temporal anomaly
Video game traditionally feature numerous NPCs. Some are major players in long side quests. Others are mere background. But sometimes a character intended to have a minor presence is written to be so interesting that you might regret they're not around more often.
Ydwin, a sidekick from Pillars of Eternity II: Deadfire, is a good example.
In Deadfire, there are two types of companions who can join you on your adventures. The first kind are fully fleshed out and have their own personal sidequests and will interject in dialog. Many of them can even be romanced under certain conditions. The other type are sidekicks, which are fully playable but don't feature any of that pesky writing. All you get is a brief scene introducing the character and then they're silent for the rest of the game.
Ydwin's scene is a fantastic introduction that seems like it was intended for a full fledged companion. Alas, her character abruptly ends as soon as it does.
This is a great set up for a character. It's a shame it ends there. It doesn't help that her voice and appearance are super cool; that of a sort of nerdy, bookish intellectual aristocratic type who is nonetheless rather suave, confident and sophisticated - a very unique and deserving clash of character traits! Unfortunately, she will never speak in dialog again after that first scene. But at least the game still plays her canned dialog callouts every once and a while when you give her orders like every other character.
Sadly, in addition to being a great setup for a character that remains unfulfilled, a fully written Ydwin would be right at home in the game's plot given the series' focus on souls and the fact that animancers are such central figures in the lore and there's never been one in the party before. Ydwin feels like she's cut content that wasn't entirely scrapped.
I would rather Obsidian had made her a mage and replaced Adoth, who is the lamest stereotype of a mage Obsidian could have possibly conceived, is no one's favorite, and yet is one of the few characters they carried over from the first game. Pillars of Eternity is just begging for a better mage and Ydwin could've been it. She's also a pale elf. And Pillars has not featured a major pale elf companion yet either.
Am I the only one who's encountered a minor character who deserves a bigger spotlight?
Ydwin, a sidekick from Pillars of Eternity II: Deadfire, is a good example.
In Deadfire, there are two types of companions who can join you on your adventures. The first kind are fully fleshed out and have their own personal sidequests and will interject in dialog. Many of them can even be romanced under certain conditions. The other type are sidekicks, which are fully playable but don't feature any of that pesky writing. All you get is a brief scene introducing the character and then they're silent for the rest of the game.
Ydwin's scene is a fantastic introduction that seems like it was intended for a full fledged companion. Alas, her character abruptly ends as soon as it does.
Ydwin is an animancer, a researcher who studies souls. She divulges that she performed an experiment that separated her soul from the wheel, or the cycle of life and death, and in so doing effectively made herself immortal and dependent on soul energy to sustain her life force. She is, in effect, a soul sucking vampire. Or a fampyre to use Pillar's vernacular. This scene is helped by having some pretty amusing party banter depending who you have along with you.
This is a great set up for a character. It's a shame it ends there. It doesn't help that her voice and appearance are super cool; that of a sort of nerdy, bookish intellectual aristocratic type who is nonetheless rather suave, confident and sophisticated - a very unique and deserving clash of character traits! Unfortunately, she will never speak in dialog again after that first scene. But at least the game still plays her canned dialog callouts every once and a while when you give her orders like every other character.
Sadly, in addition to being a great setup for a character that remains unfulfilled, a fully written Ydwin would be right at home in the game's plot given the series' focus on souls and the fact that animancers are such central figures in the lore and there's never been one in the party before. Ydwin feels like she's cut content that wasn't entirely scrapped.
I would rather Obsidian had made her a mage and replaced Adoth, who is the lamest stereotype of a mage Obsidian could have possibly conceived, is no one's favorite, and yet is one of the few characters they carried over from the first game. Pillars of Eternity is just begging for a better mage and Ydwin could've been it. She's also a pale elf. And Pillars has not featured a major pale elf companion yet either.
Am I the only one who's encountered a minor character who deserves a bigger spotlight?