athenian200
Circumspect
- Joined
- Jan 31, 2010
Actually, I hate to admit this, but I've been complaining that the new games are too hard.
It took me 6 months to get past one section of the ToTOK, and I had to use a video walkthrough, or it would have taken longer. The reason is because I'm very bad at games involving time limits and sneaking, especially if they add dungeon puzzles and don't let you save your progress.
In TP, it took me three months to figure out how to catch a fish, to the point that I almost gave up on the game. And then, I struggled with that one sequence where I had to put out the fire on a carriage for almost a month. And I spent a long time on that one where I had to ride the shadow beast in order to catch bugs that had the tears of light, too.
I actually find the new games are harder, but for all the wrong reasons, and reasons that make you feel like you worked way too hard, and were forced to play a mini-game that didn't feel like Zelda just to get there.
The old games were much easier, because all you had to do was, essentially, solve puzzles and riddles, maybe spend sometime mastering the strategy of a boss. It also made you feel rewarded when you got through, not just frustrated and relieved that it was over.
If you encountered something in the old games like what you find in the new games, you find it was an optional mini-game. Now, it's right in the path of progression.
It took me 6 months to get past one section of the ToTOK, and I had to use a video walkthrough, or it would have taken longer. The reason is because I'm very bad at games involving time limits and sneaking, especially if they add dungeon puzzles and don't let you save your progress.
In TP, it took me three months to figure out how to catch a fish, to the point that I almost gave up on the game. And then, I struggled with that one sequence where I had to put out the fire on a carriage for almost a month. And I spent a long time on that one where I had to ride the shadow beast in order to catch bugs that had the tears of light, too.
I actually find the new games are harder, but for all the wrong reasons, and reasons that make you feel like you worked way too hard, and were forced to play a mini-game that didn't feel like Zelda just to get there.
The old games were much easier, because all you had to do was, essentially, solve puzzles and riddles, maybe spend sometime mastering the strategy of a boss. It also made you feel rewarded when you got through, not just frustrated and relieved that it was over.
If you encountered something in the old games like what you find in the new games, you find it was an optional mini-game. Now, it's right in the path of progression.