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Ideas for a Level in Any Game?

athenian200

Circumspect
Joined
Jan 31, 2010
Location
a place of settlement, activity, or residence.
That means you'd be a poor game designer, doesn't it? ;)

I'm kidding, I'm kidding.

Let me think, here.

Okay, suppose in a Zelda game we had a level that was based around electricity and magnets. Your compass wouldn't work right because the magnetism would interfere with it. It would either be high-tech ruins, or something to do with lightening and natural magnetism. There would be streams of electricity that you could manipulate, somehow, that might block some areas and you'd need a way to unblock them.

You might need to switch between Rubber Boots (for electrified floors) and Iron Boots (To stick to magnetic floors). Maybe you'd have a Magnet, or a Shield that doesn't conduct electricity or burn. There would also be magnetic objects that you could either pull towards you, push away from you, pull yourself towards, or push yourself away from, between magnets and the Iron Boots. You'd have to note the polarity carefully.

Then, for a boss... you could have an electronic, magnetic creature that would shoot bolts of electricity at you in the first phase, maybe you'd have to block it. Then, it would electrify the floor for a few moments while it was vulnerable to having pieces of it pulled away by the magnet before repeating the attack.

So, you'd have to equip rubber boots and use the magnet. After a few hits with this, the fight would get a lot harder. The floor remains electrified most of the time, and the boss is trying to pull you towards it. It won't succeed as long as you don't have the Iron Boots, the magnet, or a metal shield. The catch is that it keeps changing the polarity of it's remaining parts rapidly, and you have to equip the Iron Boots during a small period where the floor ISN'T electrified, and it's charging an attack. With them, you'd attach yourself to a large magnet, and hopefully pull off another part of the boss before they get their attack off, because it deals two or three hearts of damage. If you got the wrong polarity, however, you'll pull yourself towards the boss and fail, just as the floor electrifies once again (meaning it's time to equip the rubber boots again).

Well, what do you think?
 
Joined
Jan 3, 2009
That's a good idea, athenian. Just don't hit 88 on the Pegasus Boots if you get struck by lightning (Great Scott, that'd be catastrophic)
A level in any game, eh...?
How about in Q*Bert, you have a level with trap doors, different gravitational pulls on blocks (In other words a sidewards block that would function as a normal block, just sideways), enemies that pushed and pulled Q*Bert around the board, explosives that Q*Bert could use to trap and destroy enemies (which also counts as a trade in for reverting the color of all blocks in a 1 block radius to the original color), and/or an apple seed that causes Q*Bert to double in size, allowing him to cover more ground for 3 seconds (believe me, that's a lot of time in Q*Bert)

Or maybe have a Sinistar (in the game of the same name) that has rotating shields that deflect the Sinibombs to home in on you. Maybe even some flaming meteors that destroy enemy ships, you, and count as 5 sinibombs on Sinistar himself.

How about a vertical level in Castlevania in which you climb up several staircases guarded by knights, and eventually moving platforms where you have to time your jumps (which are very stiff in that game) precisely to jump to the one above you. Bats, hunchbacks, or some Medusa heads would probably occupy that area. The weapons you get would be the time stopper, knives, cross, axes, that boomerang thingy, and holy water. The boss is the Kraken (aka GIANT SQUID RUNRUNRUNRUN) in a giant tank of water. In Castlevania, water kills you, so you can't whip him. You have to use knives, the boomerang thing, or the axes. His only weakpoint is his eye which he opens when charging or flailing, and closes when he shoot a fireball from his beak. His other attack is shooting out a tentacle to whip you.
 

ComposerBrother

Composer of Hyrule
Joined
Jun 30, 2010
Location
Making Music Bruh
I think they should make a temple of time once more. The temple revolves around a giant clock on a horizontal plane that has hands that act like bridges. You would have to collect these essences that are placed around the dungeon to move the clock's hands (essentially making time move). If you collect all of them, the hands make the time 6:00 P.M. and you could cross the strait bridge to the boss room (assuming you have the boss key). Meh, that's all I have. :P
 

Destiny

Single❒Taken❒Assassin✔
Joined
Jul 26, 2010
Location
nowhere
This may seem odd.

It's a temple that is entirely taken place in a giant forests tree conopy. And in order to progress you have to swing from Vines and use them as sort of Ziplines.
When you enter the old forest a giant Vines form a tree comes and snaps you up throwing you up into the canopy. My really, this trees are vicious and evil so lots of giant spiders and man eating branches and vines. There are Spider web traps and Little Rooms inclosed in Tree trunks and branches.
There are Many Balance Puzzels {Like hold or Tilt you Wii remote In a certain way and hold it steady}.

The boss would be a Giant man eating tree that Sends Vines up from the Floor and smashes it's Branches overhead. It will also try to shake the Tree branchs you are standing on and you will have to use your Wii Remote to Balance. Deku Baba's Will pop up some times and you will need to cut it and grab it's stem and throw it at the Middle of the tree trunk so it's acid drool stuff dizzolves the Trunk away until a Pusling Deku nut is in the Middle exposed.
By this time the tree is really mad so it will start Shaking Leaves and breaking it's branches away. The Leaves will obscured your vision and have a Quick sand effect if you stop moving. And, the branches you are standing off with break one by one so it is sort of timed. You will then have wait until the tree has moved the branches protecting it's center and shoot a fire arrow at it. You have to to that and then run up to it's roots and chop at them. Do that three times and it will die.

Haha Thanks for reading :]
 

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