ChargewithSword
Zelda Dungeon's Critic
- Joined
- Jan 13, 2009
- Location
- I don't want to say.
![aretheymore.jpg](http://img514.imageshack.us/img514/6852/aretheymore.jpg)
Lately I have been replaying the classic Zeldas and have realized something. Each of the three Link's in that era had something that they represented. But there was something more, when you look at their sequels you can easily tell that these Link were all meant to grow up. Like us children, we were meant to grow up and these sequels were meant for us to adapt to and test our powers from the last time.
LOZ Link starts out as the most basic of the group. He was meant to represent a childish fantasy and freedom. You were given freedom to do whatever you Through his adventures you build your own scenario of the epic that you escaped to. Everything is yours to bend, you are free to be everywhere and the dungeons are only a side story for you to follow. The point of Link here though was for him to be your escape to freedom and mystery.
In Aol Link had become older and so had the children who played the original game. These older gamers were ready for your normal sequel that would thrust them back into the land of Hyrule but instead you got something different. In here Link was meant to represent abandonment in a lonely and new world. The game itself was a rapid departure from your average Zelda and you were forced to cope with this issue. Eventually you had become entwined in the world as a conqueror and your skills were put to the test in the valley of death, you had become an adult in the process.
The next Link is the one form Alttp. He represents being tasked with adult matters. Alttp featured a much more constricted and developed story from the original two games. Now you were given a series of tasks and you had to complete in order to progress through the game. Though freedom was something you could still taste, you still knew that your task was in front of you and you had to get to it soon.
In LA, Link had a new representation of maturity. While you had tasks ahead of you, you were now given a new power: decision making. Through the game you slowly discover that Koholint Island is a dream world and that you could indivertible destroy it for your freedom. However, there is a way out of it; if you simply ignored the task ahead you would be free of the horrible task to destroy it all, but would there be happiness. Once again, Link and you had grown up to understand that we do things that we don't like.
Then we get to OOT. In this game Link is very similar to his Alttp counterpart. Each one was trying to represent the ideas of being tasked with adult matters. However, in OOT this is somewhat intensified in the Adult Section where you see the result of Ganon's reign. It is here that the player is meant to understand the grave situation of their task and complete it.
Then Majora's Mask comes in and the player is thrust into a new world. It is here that the player is given the same message in Link. You are given adult tasks, but the difference this time around is that you can also experience failure. You must take your quest seriously and be on your toes. Learn to explore the world, interact with the people and grow with them. You slowly understand their plight and feel the need to be stronger. You are coming to grips and growing up with your task.
Wind Waker Link was the Link who started out his journey as a small boy who had found himself going on an adventure. In this game we were given the freedom that we had once known in the olden Zelda games while being restricted in the first portion. Unlike Ocarina and Link to the Past, this Link slowed down his pace and chose to be a free spirit. His task never seemed as urgent as it seemed and he let the player instead mosey around the Great Sea, giving help to every soul in need.
In Phantom Hourglass, Link had changed and his task had become more dire than before. With his friend in danger, Link had to grow up and become similar to the Link's of the 64 era. His task was out before him and he had to urgently make haste to save Zelda from the cold hands of death.
Note how for PH and WW I had given Link his own identity, because I believe that these two are some of the last games where Link still bears his avatar like state before fully becoming his own character. Anyways, these are what I interpret Link in these games. I found that whenever Link had a sequel that came up he had to always grow up in some way. I will edit this article if you found it too confusing.