Several new group-centered concepts have arisen in previous Zelda titles, such as TP's band of insurgents in Telma's bar and the Skyloft Academy in Skyward Sword. Looking back at this I began to ponder what could be done to expound on the idea of there being more group involvement in Legend of Zelda. This got me thinking about certain enemies/enemy types being favorable toward Link for an entire game or so.
Of course friendly enemies aren't a new thing to the series. We should all remember the Moblin that had helped Link in Zelda 1, and BowWow the chain-chomp from Link's Awakening, who could be considered a crossover foe from the Mario franchise. Even Batreaux of Skyward Sword repute is a good example of a friendly enemy; yet although he himself is not one, he is the cause for Remlits going crazy and enemies appearing at night. Gratitude Crystals are the means of making him an absolute friendly.
Basically I'm thinking that races who are typically our adversaries should play a bigger role in the story. They could be deserters of Ganon's forces and live in their own peaceful habitation like the Gorons or Zoras of bygone games. The only thing is that they'll be characterized in their own mannerisms, for example having suspicions of Link even though they're reformed from fighting. However, as with any other class, they've been having trouble with their local Dungeon/Temple, and Link naturally steps in to overcome the issue.
So, what do you think of this? How could friendly enemies be introduced in future Zelda games?
Of course friendly enemies aren't a new thing to the series. We should all remember the Moblin that had helped Link in Zelda 1, and BowWow the chain-chomp from Link's Awakening, who could be considered a crossover foe from the Mario franchise. Even Batreaux of Skyward Sword repute is a good example of a friendly enemy; yet although he himself is not one, he is the cause for Remlits going crazy and enemies appearing at night. Gratitude Crystals are the means of making him an absolute friendly.
Basically I'm thinking that races who are typically our adversaries should play a bigger role in the story. They could be deserters of Ganon's forces and live in their own peaceful habitation like the Gorons or Zoras of bygone games. The only thing is that they'll be characterized in their own mannerisms, for example having suspicions of Link even though they're reformed from fighting. However, as with any other class, they've been having trouble with their local Dungeon/Temple, and Link naturally steps in to overcome the issue.
So, what do you think of this? How could friendly enemies be introduced in future Zelda games?