Masked Bastard
formerly Captain B
So, I was looking at the (known) map of Wii U Zelda's overworld, and couldn't help but notice a skull-shaped lake in the mountains, containing what looks to be Spectacle Rock (perhaps.) Looking back, I realized that Death Mountain could possibly contain the final dungeon, something which (if you think about it) Zelda hasn't done in a very long time.
Hard to believe it has been over 28 years for this series, and Death Mountain in particular (which, interestingly enough, is the oldest landmark in the entire franchise, beating out the entire rest of Zelda 1's overworld in terms of conception.)
So, out of all the incarnations, which one so far has been your favorite? Left the biggest impact on you? Most fun? Just plain coolest?
For me, it remains to be the one from A Link to the Past. This mountain cannot simply be climbed up to like in LoZ or OoT. Rather, caves serve as a method of transition between the fields and the high mountain. You can't really see the rest of the overworld from here either: just a void in the earth full of sparkling diamonds. From the top however, you have an absolutely gorgeous view of what lies beyond the confines of the game's overworld, complete with sporadic cloud cover below you.
Not technically Death Mountain, but Tal Tal comes close to this as well, in different ways. Maybe its the continued use of caves to navigate it, but it too feels a bit more detached from the rest of the world in a good way.
Hard to believe it has been over 28 years for this series, and Death Mountain in particular (which, interestingly enough, is the oldest landmark in the entire franchise, beating out the entire rest of Zelda 1's overworld in terms of conception.)
So, out of all the incarnations, which one so far has been your favorite? Left the biggest impact on you? Most fun? Just plain coolest?
For me, it remains to be the one from A Link to the Past. This mountain cannot simply be climbed up to like in LoZ or OoT. Rather, caves serve as a method of transition between the fields and the high mountain. You can't really see the rest of the overworld from here either: just a void in the earth full of sparkling diamonds. From the top however, you have an absolutely gorgeous view of what lies beyond the confines of the game's overworld, complete with sporadic cloud cover below you.
Not technically Death Mountain, but Tal Tal comes close to this as well, in different ways. Maybe its the continued use of caves to navigate it, but it too feels a bit more detached from the rest of the world in a good way.