T
TheTruth
Guest
I'll just give a brief explanation of this game,
You see a mystic aura above where you live, but you soon realize your just dreaming.
But later when you wake up, your friends say they had the same dream.
That aura was connecting your guys dreams.
Next night, it gets more lucid. It finally gets everyone into a coma.
You get to choose a class/role and a spell. You get a special spell skill along with it. You can choose to be two different MAJOR roles, dark and light. There is a day/night period, each lasting 24 hours. Darks do there spells and skills at night, Lights do the opposite.
PM me if you wanna signup, and tell me these.
MAJOR:
Lightay
Dark:Night
Minor
Light:
Paladin: HP:20 Attack: 3 damage per base attack
Mage: HP: 10 Attack: 1 damage per base attack
Rogue:HP: 15 Attack: 2 damage per base attack
Note: Paladin can't use Spells
Spells:
Fire: 5 Damage
Water: 3 Damage
Portal: Blocks turn
Upgrades
Light:
Blue fire: 6 damage
Lava flow: 7 damage
Tsunami: 5 damage
Glacier: 5 damage+ freeze effect
Portal
Dreaming Portal:1 damage+block effect
Light Flash: 2 damage+block effect
Dark:
Black Fire: 3 damage for 2 turns(if you die, you can't cause any more damage)
Lava Burst: 4 damage for 2 turns( same as Black Fire)
Acid: 2 damage for 3 turns
Red ice: 4 damage, freeze for 2 turns
(Mage has a +2 damage for spells)
Portal:
Teleporter: 1 damage block effect
Black Hole: 3 damage
Skills:
Duel wield:+ 2 damage
Poison tip: + 1 damage for 2 turns
Just follow ZD rules and your fine.
Put all the info you choose in your sig,
Upgrades take 1 turn for the first upgrade
2 for the second
I'm waiting for ten people.
You see a mystic aura above where you live, but you soon realize your just dreaming.
But later when you wake up, your friends say they had the same dream.
That aura was connecting your guys dreams.
Next night, it gets more lucid. It finally gets everyone into a coma.
You get to choose a class/role and a spell. You get a special spell skill along with it. You can choose to be two different MAJOR roles, dark and light. There is a day/night period, each lasting 24 hours. Darks do there spells and skills at night, Lights do the opposite.
PM me if you wanna signup, and tell me these.
MAJOR:
Lightay
Dark:Night
Minor
Light:
Paladin: HP:20 Attack: 3 damage per base attack
Mage: HP: 10 Attack: 1 damage per base attack
Rogue:HP: 15 Attack: 2 damage per base attack
Note: Paladin can't use Spells
Spells:
Fire: 5 Damage
Water: 3 Damage
Portal: Blocks turn
Upgrades
Light:
Blue fire: 6 damage
Lava flow: 7 damage
Tsunami: 5 damage
Glacier: 5 damage+ freeze effect
Portal
Dreaming Portal:1 damage+block effect
Light Flash: 2 damage+block effect
Dark:
Black Fire: 3 damage for 2 turns(if you die, you can't cause any more damage)
Lava Burst: 4 damage for 2 turns( same as Black Fire)
Acid: 2 damage for 3 turns
Red ice: 4 damage, freeze for 2 turns
(Mage has a +2 damage for spells)
Portal:
Teleporter: 1 damage block effect
Black Hole: 3 damage
Skills:
Duel wield:+ 2 damage
Poison tip: + 1 damage for 2 turns
Just follow ZD rules and your fine.
Put all the info you choose in your sig,
Upgrades take 1 turn for the first upgrade
2 for the second
I'm waiting for ten people.