I feel that from the get-go it was nothing but running around collecting objects. I know that that it the basic premise of most LoZ games but there is usually such a built up backstory to the whole quest that you don't feel as if you are going from one side quest to the next.
Don't get me wrong, in general I did like this game. However, I feel that the links between who the characters were and there relationships was not reflected throughout the cutscenes. Like in TP when Link is resotring Ilia's memory or you're receiving back story on the 'Dark Tribe' those cutscenes added to my overall enjoyment of the game. In Skyward Sword, they were nothing more than a means to relay exposition on exactly what you should be doing and exactly where you needed to go. Even in LA or MC, more than just exposition was relayed through the dialogue.
Did anyone else feel this way?
Don't get me wrong, in general I did like this game. However, I feel that the links between who the characters were and there relationships was not reflected throughout the cutscenes. Like in TP when Link is resotring Ilia's memory or you're receiving back story on the 'Dark Tribe' those cutscenes added to my overall enjoyment of the game. In Skyward Sword, they were nothing more than a means to relay exposition on exactly what you should be doing and exactly where you needed to go. Even in LA or MC, more than just exposition was relayed through the dialogue.
Did anyone else feel this way?