Djinn
and Tonic
Looks like a few too many posts were not really contributing to anything in here. If that continues the thread will be locked.
I played Skyward Sword before I had played Twilight Princess, but I can easily say that TP was much easier than SS. In SS I struggled constantly trying to figure out the puzzles and dungeons, whereas in TP I plowed through the dungeons and puzzles with ease. Even though Fi was much more helpful than Midna in their respective games, TP was still (unfortunately) easy. Does that mean it's a bad game? No, I thought it was a great game, but I do believe there should have been more of a challenge to it. Difficulty wise, SS takes the cake. Sorry TP, maybe another day.
I appreciate that Nintendo tried to add a bit of strategy to the way enemies are fought but every single one came down to just figuring out which direction to swing your sword. As Ventus mentioned, all variants of Bokoblins held their weapons to one side, indicating you had to attack from the other. The Lizalfos all did this as well and Beamos had electric blue lines on them which screamed out 'Cut here!' It was clear Skulltulas had to be stabbed, Quadro Babas guided you either vertically or horizontally, Moblins just let you hack away at them with little to no reaction and Deku Scru- I'm sorry, Land Octorks were just a classic enemy that required a classic tactic. It was fun to fight these enemies (and the many more besides who's names I forget, like those three-headed lizards that line up so obviously wanting to be slashed in that direction) but it was not difficult. Within a second or two, you are shown which way to slash and so you do it. Fun, yes. Difficult, not so much.
Twilight Princess's enemies felt more original and varied to me, they each presented a unique challenge. Skyward Sword's basically presented the same challenge over and over again, with only a tiny smattering of exceptions (like Armos).
I addressed this in the quote from my last post.
Bokoblins would raise their weapon when you approached them. This indicated which direction to slash your sword. Deku Babas mouths indicated which direction to slash your sword. Quadro Babas indicated which direction to slash your sword. Beamos indicated which direction to slash your sword. Skulltullas indicated which direction to, well, thrust your sword. Those three-headed lizards indicated which direction to slash your sword. Lizalfos indicated which direction to slash your sword.
That significantly more than "none of them".
I don't understand how approaching the majority of different enemies by slashing in a specified direction equates to different strategies. I used the same strategy for all of the ones I mentioned: Approach, wait for it to tell me how to kill it, kill it. Enemies like the Armos and the little missile-firing robots are the only enemies I can think of off the top of my head that didn't require just a generic slash (like Keese) or told me a direction beforehand (like Bokoblins). Oh and those big horrible snails in the Lanayru Desert.
I just seemed to spend the majority of my time in Skyward Sword slashing with my sword while in Twilight Princess I used a more diverse range of moves and weapons. Just how my experience of the games went, I guess.
Therein lies the difference in how I played the game. While I wouldn't say 'monotony' because that implies I didn't enjoy it, throughout Skyward Sword I was pretty much only using my sword because the combat was largely designed for it and it got the job the done. In Twilight Princess I felt more encouraged to mix things up because there were more offensive items, more moves with the sword and it was rare that multiple types of enemy would do what I saw as the same thing. Like I said, in my experience Twilight Princess was slightly harder. Our experiences were clearly very different. And is that not the beautiful thing about The Legend of Zelda?