Zelda has primarily used the overhead view for it's 2d games. But I wonder though, would anyone ever want to see a Zelda game in an isometric point of view? Just for some quick examples of it, think Super Mario RPG, Sonic 3d Blast, or Landstalker for the Sega Genesis, where it's top down but more at an angle so environments come off more as looking 3d. Do you think that sort of viewpoint could world for a traditional Zelda game, and would you want to see it?
My quick response is no, I dislike that point of view. I could tolerate it for Mario RPG but Sonic 3d Blast just gives me a stomachache, though maybe it's the checkerboard floors, who knows.
My quick response is no, I dislike that point of view. I could tolerate it for Mario RPG but Sonic 3d Blast just gives me a stomachache, though maybe it's the checkerboard floors, who knows.