Cfrock
Keep it strong
Reading a post by Ventus recently has made me think about what exactly is a boss fight? What is their purpose, their function? I don't think everyone has the same answer to that queston but home console Zelda's have been feeding us one interpretation for years. If you look at Ocarina of Time, Majora's Mask, The Wind Waker, Twilight Princess or Skyward Sword what you find is that the boss fights are basically just giant enemies. Some of these games are better examples of it than others but the majority of the boss fights in all of them are just really big enemies that are defeated by liberal use of whatever item was found in that dungeon.
Is that what a boss is? A stage for us to see a cool use of the dungeon item?
See, in my mind, a boss fight is a test. It's a test of your skill and understanding of the game. The best boss fights tend to be ones which really challenge you and make you figure out how to defeat what is put before you. They make you draw on your skills rather than just basically telling you what to do, in my opinion.
Ghirahim managed to test our skill with the sword and he wasn't a 40 foot giant. Most of the bosses in the 2D games aren't titans either. So the point of this thread is what do you believe a boss should be and do you want to see ZeldaU feature huge bosses on an epic scale (like Twilight Princess) or do you think bosses should a real test of the skills you have learnt throughout the game? Or do you want something totally different?
Is that what a boss is? A stage for us to see a cool use of the dungeon item?
See, in my mind, a boss fight is a test. It's a test of your skill and understanding of the game. The best boss fights tend to be ones which really challenge you and make you figure out how to defeat what is put before you. They make you draw on your skills rather than just basically telling you what to do, in my opinion.
Ghirahim managed to test our skill with the sword and he wasn't a 40 foot giant. Most of the bosses in the 2D games aren't titans either. So the point of this thread is what do you believe a boss should be and do you want to see ZeldaU feature huge bosses on an epic scale (like Twilight Princess) or do you think bosses should a real test of the skills you have learnt throughout the game? Or do you want something totally different?