Nope, they hadn’tAs if Nintendo hadn't given up before.
Nope, they hadn’tAs if Nintendo hadn't given up before.
Yeah, it's a situation where I think it might be better for them to reboot the series to remove themselves from the timeline. I get the impression it's what they've tried doing with BotW and TotK anyway, whether others want to agree or not. It's not so far fetched to think Hylian civilization collapsed at some point and Rauru helped create a new kingdom in an era where most memory of the original kingdom is lost. Doing this is essientially setting up a reboot, just with a vaguely hinted at in universe reasoning.That's really what they've been doing for the longest time, but it's also the reason their stories are so terrible. They want a timeline, but only when it's easy and convenient.
I've seen many people lament Ghost Rauru not sticking around to be a kind of companion, just hanging around different locations, like in the beginning, ready to give comment about his memories.I love the designs a lot but damn they are lacking. The two we do see I couldn't get attached to either at all minus how good their designs are. They just exist, which is a huge shame. Rauru being the king I don't get, and he was pretty uninteresting, Mineru on the other hand had potential to be interesting but she's a big nothing character, and her leaving at the end had no impression on me, because I didn't care about the character.
That's not a reboot, though.Yeah, it's a situation where I think it might be better for them to reboot the series to remove themselves from the timeline. I get the impression it's what they've tried doing with BotW and TotK anyway, whether others want to agree or not. It's not so far fetched to think Hylian civilization collapsed at some point and Rauru helped create a new kingdom in an era where most memory of the original kingdom is lost. Doing this is essientially setting up a reboot, just with a vaguely hinted at in universe reasoning.
call it a soft reboot if you want, it still stands that these games wanted to do their own thing so it might as well have been it's own continuityThat's not a reboot, though.
I agree with a Refounding, but a Refounding is not the same as a reboot. A reboot is a completely new continuity where none of the events of any previous works happened, which we know to be false due to the fact that OoT happened(as per the Ruto and Nabooru references in both BotW//TotK and the fact that Aonuma confirmed that BotW is after OoT) and the fact that even in recent interviews we know that TotK wasn't made to ''break the series apart'', in the words of Hidemaro. Just because the Wild Era is a long ass time after OoT and other games doesn't mean that it's ''removed'' from the timeline; the Wild Era has been confirmed countless times to be in the timeline, just in the FAR future.
As for the Zonai; I'd like to see them expanded on in the future, like the Sheikah were. Maybe a prequel of sorts when they were all still around.
Can't be a soft reboot if your continuity never made sense or mattered to begin with.call it a soft reboot if you want, it still stands that these games wanted to do their own thing so it might as well have been it's own continuity
I think the problem with the Zonai vs. the Twili is that "when" the Twili are active is not really up for debate: before Ocarina of Time.If we look back on a game like Twilight Princess, where the Twili get introduced as a sort of mirrored kingdom to Hyrule existing in a different realm, it's a similar situation where we have this new group that didn't exist before adding new layers to the lore we had before. However, I feel very differently on the Twili than I do about the Zonai. The Twili feel like a nice addition to the lore because they don't majorly disrupt anything; in fact they actually add to the lore with them being a banished tribe that invaded the Sacred Realm to obtain the Triforce.
Yes this is exactly right. I would argue that they definitely fit somewhere within the established lore, but the fact that it is totally feasible for them to exist in their own box separate from everything else makes theorizing unsatisfying.So it points to the Zonai existing outside the confines of anything established in the original lore, which is disappointing compared to the way other tribes have been introduced in the series. Like, we don't know a huge amount about the Twili, but we know a lot more about them and how they fit into history laid out in previous games than we do with the Zonai.
I think the Zonai's impression of depth in BotW is strong, but I'm not gonna convince you anything about that game is good. The issue is that when you time-travel answer the questions about the thing that was impressed, you have to be really solid, and they absolutely were not.In BotW they were a complete bag of nothing. Just a random name thrown into the game to get theorists to talk about them despite the fact that they had absolutely nothing interesting about them whatsoever. It was just yet another way BotW pretended to be well made without actually putting in the effort.
The only game that is as problematic as TotK is FSA (and whatever meteor hit Hyrule between OoT and TP). The rest fit pretty well.Can't be a soft reboot if your continuity never made sense or mattered to begin with.
What impression of depth? There was a single name and some generic “ruins.” Literally the only thing that was different from hundreds of other generic ruined areas was that this one had some slightly different generic carvings. The Zonai had as much effort put into making them interesting as if I had just stacked a bunch of Lincoln Logs on top of each other and called it “my new fictional civilization.”I think the Zonai's impression of depth in BotW is strong, but I'm not gonna convince you anything about that game is good. The issue is that when you time-travel answer the questions about the thing that was impressed, you have to be really solid, and they absolutely were not.
I would say that the Zonai have the most depth we have seen in a group added to the series, upon their first game, so far. As far as the other introductions go, we may get an explanation that the people have always been around (or that they used to be another group), and we may or may not see them next time. If we were not told, in dialogue, that the new group has a backstory, we would have nothing to go on. Most introductions don't even give us the Lincoln Logs.What impression of depth? There was a single name and some generic “ruins.” Literally the only thing that was different from hundreds of other generic ruined areas was that this one had some slightly different generic carvings. The Zonai had as much effort put into making them interesting as if I had just stacked a bunch of Lincoln Logs on top of each other and called it “my new fictional civilization.”
We kinda just know that they’re being on levels of goddesses with stones though. That’s kinda it. Idk, I thought the Twili were more interesting with their lore of their ancestors and how their realm looked and the technology of it, Zonai tech is just shiekiah but greenI would say that the Zonai have the most depth we have seen in a group added to the series, upon their first game, so far. As far as the other introductions go, we may get an explanation that the people have always been around (or that they used to be another group), and we may or may not see them next time. If we were not told, in dialogue, that the new group has a backstory, we would have nothing to go on. Most introductions don't even give us the Lincoln Logs.
Except TotK wasn’t our introduction to the Zonai, BotW was. Literally every other species in the series at least showed us what they looked like in the first game.I would say that the Zonai have the most depth we have seen in a group added to the series, upon their first game, so far. As far as the other introductions go, we may get an explanation that the people have always been around (or that they used to be another group), and we may or may not see them next time. If we were not told, in dialogue, that the new group has a backstory, we would have nothing to go on. Most introductions don't even give us the Lincoln Logs.
The games literally tell us, even shows us, that the Ancient Shiekah were connected to the Zonai.We kinda just know that they’re being on levels of goddesses with stones though. That’s kinda it. Idk, I thought the Twili were more interesting with their lore of their ancestors and how their realm looked and the technology of it, Zonai tech is just shiekiah but green
That's the introduction I was talking about. We are given the evidence of the people; enough so that we didn't need to see them to know about them. Then we get more in the second game. How often do we get evidence for a people, in these games, before we actually meet them?Except TotK wasn’t our introduction to the Zonai, BotW was. Literally every other species in the series at least showed us what they looked like in the first game.