Sheikah_Witch
I just really like botw
How often do you tend to pick up the map and/or compass in a Zelda game?
These are staples of both old and new Zelda's dungeon design, instrumental tools to help you navigate the enormous and intricate challenges. They're a great help, seeing as some rooms or chests in a lot of dungeons are easy to miss.
But in the end, they're always optional.
I find the map often to be very useful, but I have never prioritized or gone out of my way to find the compass. I don't think it's unnecessary, but I find a lot of Zelda dungeons to be quite intuitive enough for you to guide you to the main item, the boss key and the boss door without having to see them ahead of time on a map. There's exceptions of course (looking at you, Temple of Time) but on the whole, I almost always skip it, unless I come across it out of pure coincidence.
These are staples of both old and new Zelda's dungeon design, instrumental tools to help you navigate the enormous and intricate challenges. They're a great help, seeing as some rooms or chests in a lot of dungeons are easy to miss.
But in the end, they're always optional.
I find the map often to be very useful, but I have never prioritized or gone out of my way to find the compass. I don't think it's unnecessary, but I find a lot of Zelda dungeons to be quite intuitive enough for you to guide you to the main item, the boss key and the boss door without having to see them ahead of time on a map. There's exceptions of course (looking at you, Temple of Time) but on the whole, I almost always skip it, unless I come across it out of pure coincidence.