So, with BotW having a glorious climbing mechanic, it opened up a whole new realm of exploration for us. We no longer needed to follow set paths through the overworld, we could literally climb right past everything if we wanted. Climbing around was a necessity in a lot of exploration. I want to hear your thoughts on not only bringing this mechanic into the next Zelda game, but also expanding on it.
BotW treated us to a massive world full of exploration, and there were lots of climbing and high places involved in that. But something I've noticed is that they're all generally relegated to big mountains. That's not a bad thing, but something I am interested in seeing is this vertical approach being used in dungeons. For example, not only would we be exploring a labyrinth-like dungeon in a "traditional" sense, it would have several higher floors in which we can freely climb our way through. This would open up possibilities for hidden paths, more places to hide treasure, and more exploration in general. And much like BotW's Hyrule Castle, we would be able to tackle it how we choose. I think that would be a lot of fun.
I also think this vertical approach would do wonders for a big city. Imagine a Castle Town with lots of tall buildings and closely-knit alleyways between them. It could become like a labyrinth of its own, with lots of climbing around between the buildings to find secrets. Think of Lumoise City in Pokemon X & Y, but way more open. I think such an environment would be a lot of fun to explore, especially since we haven't really gotten anything like that in past Zelda games.
So, what do you guys think? Do you want to see more vertical approaches to exploration utilized along with the exploration we know and love?
BotW treated us to a massive world full of exploration, and there were lots of climbing and high places involved in that. But something I've noticed is that they're all generally relegated to big mountains. That's not a bad thing, but something I am interested in seeing is this vertical approach being used in dungeons. For example, not only would we be exploring a labyrinth-like dungeon in a "traditional" sense, it would have several higher floors in which we can freely climb our way through. This would open up possibilities for hidden paths, more places to hide treasure, and more exploration in general. And much like BotW's Hyrule Castle, we would be able to tackle it how we choose. I think that would be a lot of fun.
I also think this vertical approach would do wonders for a big city. Imagine a Castle Town with lots of tall buildings and closely-knit alleyways between them. It could become like a labyrinth of its own, with lots of climbing around between the buildings to find secrets. Think of Lumoise City in Pokemon X & Y, but way more open. I think such an environment would be a lot of fun to explore, especially since we haven't really gotten anything like that in past Zelda games.
So, what do you guys think? Do you want to see more vertical approaches to exploration utilized along with the exploration we know and love?