This was never important to begin with. LoZ itself is a pretty linear game, with most of the "non-linearity" coming from sequence breaking that would only be available if you used a guide or had already beaten the game and had knowledge of these things.
At this point it would no longer be a...
It exists because:
1) Aonuma doesn't want to make a game the Zelda fans wanted.
2) The Zelda games Aonuma wanted to make weren't doing well. At least as far as sales goes, Zelda was regressing horribly.
Breath of the Wild is actually the best of both worlds in that regard. By completely...