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  1. Mikey the Moblin

    Aonuma: OoT was restricting, the BotW format will continue

    beat me to it how is this guy a developer why would you make clock town in minecraft instead of a 3d modeling software? You have so much more freedom and options available to you there
  2. Mikey the Moblin

    Aonuma: OoT was restricting, the BotW format will continue

    The exploration was inside us all along
  3. Mikey the Moblin

    Aonuma: OoT was restricting, the BotW format will continue

    Considering some of magics current philosophies directly violate things he's said in the past I'd be willing to phrase it as almost entirely not his doing Entirely agree with this sentiment especially when my own solution is making an elevator to skip everything with auto hand and recall
  4. Mikey the Moblin

    Aonuma: OoT was restricting, the BotW format will continue

    Botw absolutely doesn't, to the point where it was a Hyrule Sandbox and not a true game. Tears does do more to restrict you in some areas, especially in the underground, and to that end I am comfortable calling tears a game whereas I wouldn't botw
  5. Mikey the Moblin

    Aonuma: OoT was restricting, the BotW format will continue

    Mark rosewater classifies this as an activity as per his article here https://magic.wizards.com/en/news/making-magic/what-game-2018-06-04 He states, "Games are about obstacles. The players have a goal, but something keeps them from simply accomplishing it. A game needs to have some challenge...
  6. Mikey the Moblin

    Aonuma: OoT was restricting, the BotW format will continue

    Zelda without cocaine just doesn't play the same
  7. Mikey the Moblin

    Aonuma: OoT was restricting, the BotW format will continue

    I think it's more fun toying with people by dropping tidbits that imply the logic behind the statement and wondering if they'll actually think about it or not
  8. Mikey the Moblin

    Aonuma: OoT was restricting, the BotW format will continue

    the chime that plays when you solve a puzzle is listed as "Correct Solution"
  9. Mikey the Moblin

    Aonuma: OoT was restricting, the BotW format will continue

    Search and destroy just isn't compelling gameplay for a dungeon crawler. It's something you should already be doing in a dungeon by happenstance and the open world aspect of these games is handicapping the ability to actually make an interesting puzzle
  10. Mikey the Moblin

    Aonuma: OoT was restricting, the BotW format will continue

    the dungeons in zelda 1 are literally numbered in order you can do some of them out of order specific key items are required for progression you can argue that being able to beat the game without ever picking up the sword is more of an oversight than anything the level design clearly leads...
  11. Mikey the Moblin

    Aonuma: OoT was restricting, the BotW format will continue

    multiple people have already gone over the examples of linearity and lock and key design in zelda 1, you ignoring it does not mean it isn't there zelda 1 has the reputation it does now because the map is rather hard to find and most people don't know you're meant to play with it
  12. Mikey the Moblin

    Aonuma: OoT was restricting, the BotW format will continue

    actually, I noticed a TON of new names in the credits on that note it seems like the zelda team is not constantly working to meet deadlines like most other IPs are, perhaps a luxury of the success of botw and now tears people just coming in and working on what they want to I didn't get in the...
  13. Mikey the Moblin

    Aonuma: OoT was restricting, the BotW format will continue

    the game literally came packaged with an overworld map the "return to roots" argument is provably false, I wish people would stop making it the new direction zelda is taking is rooted purely in current gaming appetites and what is most profitable
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