- Joined
- Nov 13, 2015
- Gender
- Male
The cutscenes were embellished, and while textures have slightly improved, the poly-count and other details remain the same. Despite being a 2016 full retail release on the Wii U, it looks like a 2008 Xbox 360 game.
No changes, from what I've seen s0 far, were made in the overworld. It's still barren. Tantalus could have populated it with foliage/animals, stylized the art differently so that it ages better or added puzzles/NPC's/events to it. While it was good by 2006 standards, without significant changes it won't compare well to the many overworld-driven games in the industry today.
The amiibo support is a little bonus and the newly orchestrated soundtrack is a good addition, but they need to do more with the game to justify a $50-60 price tag, as the commanding price for an HD port is $20-30 max. Like Nintendo did with the warping/saving in Majora's Mask and the sailing/late-game quests in Wind Waker, this could be a good opportunity to improve the core gameplay.
Some suggestions: Removing loading times. Tightening up the first few hours. Fixing the Tears of Light, statue-moving quests. Granting the player Epona's whistle earlier. Making dungeon items (like the spinner and ball-chain) more useful in combat.
If they can significantly improve the gameplay, it will be worth it. Right now it just looks rushed and I wish they had just waited 5-10 years for when it's technologically feasible to give this game the grand visual overhaul it deserves.
No changes, from what I've seen s0 far, were made in the overworld. It's still barren. Tantalus could have populated it with foliage/animals, stylized the art differently so that it ages better or added puzzles/NPC's/events to it. While it was good by 2006 standards, without significant changes it won't compare well to the many overworld-driven games in the industry today.
The amiibo support is a little bonus and the newly orchestrated soundtrack is a good addition, but they need to do more with the game to justify a $50-60 price tag, as the commanding price for an HD port is $20-30 max. Like Nintendo did with the warping/saving in Majora's Mask and the sailing/late-game quests in Wind Waker, this could be a good opportunity to improve the core gameplay.
Some suggestions: Removing loading times. Tightening up the first few hours. Fixing the Tears of Light, statue-moving quests. Granting the player Epona's whistle earlier. Making dungeon items (like the spinner and ball-chain) more useful in combat.
If they can significantly improve the gameplay, it will be worth it. Right now it just looks rushed and I wish they had just waited 5-10 years for when it's technologically feasible to give this game the grand visual overhaul it deserves.