1. Gameplay & Difficulty
This time around, the new gameplay mechanics of Zelda seem to delivery a much higher difficulty. The bokoblins from TP were absolutely ridiculous, I can defeat 10 of them, at the same time, with my eyes closed, while hanging upside down from the cealing. SS bokoblins can defend themselves (and ACTUALLY attack). Plus, we need to remember they should be one of the earlier enemies.
Other improvements have also been made: nobody uses bombs in combat because it's always very hard to hit the target with it, but now that you can roll it, it should be much easier to hit enemies and this should turn the bomb in a viable weapon (and obviously this opens a lot of new possibilities with puzzles).
2. Story
Looks like SS will provide many answers, and probably many new questions too. Specially when related to the sky, I mean, there are a lot of things about Zelda that have some sort of relation with the sky: the oocca, the minish, that symbol of an eagle that keeps constantly appearing in a lot of places, etc.
3. Orchestrated Music
No need for comments in this... :love: